45 files covering the v0.1 vertical slice content: 17 NPC profiles across 3 tiers, 5 triangles, 3 social sites, 7 factions, 6 technology entries, 3 contraband types, knowledge vocabulary (FactIds, entity attributes, relationship states), and monologue authoring guide. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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The Settled Reach — Game Wiki
Project: The Settled Reach (top-down immersive sim) Setting: Original IP, Commonwealth-inspired v0.1 Vertical Slice: Sova Transit District, Krenn System Purpose: Canonical reference for all content, mechanics, and worldbuilding
How to Use This Wiki
This wiki serves three audiences:
- Content creators (writers, designers): Use this as source material for dialogue, monologue, NPC profiles, and environmental text. All entries marked
canonicalare setting truth. - System implementers (engineers): Reference this for mechanical integration points — knowledge graph flags, perception modes, faction mechanics.
- The team (everyone): Cross-reference between decisions (
decisions/*.md) and implementation. The wiki is WHERE, decisions are WHY.
Cross-reference format: Wiki entries link to decision documents where relevant. Example: Neural lattice tiers implement D-017 (perception modes as character build).
Status levels: canonical (confirmed), draft (in review), proposed (under consideration). Only use canonical entries as truth.
Wiki Structure
World (Spatial Hierarchy)
- Krenn System — Mid-Reach G3V system, ~180 years settled
- Station Sova — Logistics hub, ~12k population
- Sova Transit District — v0.1 setting, freight logistics district
Locations (Physical Spaces — nested by system)
- Krenn System:
- The Terminal — Logistics hub (workplace social site)
- The Last Shift — Bar / "Lera's" (social venue)
- Maintenance Corridors — Smuggling spaces, Corridor B-7
Factions (Political & Institutional)
- Concord Assembly — Reach-wide representative government
- Lattice Commission — Neural lattice regulatory body
- Syndics — Supply chain operators
- The Ring — Sova smuggling operation (informal)
- Guardians of Autonomy — Counter-surveillance movement
- Veil Institute — Founder Gate research institution
- The Unbound — Anti-lattice cultural movement
NPCs (Named Characters)
- NPC Index — Full roster with tier assignments + triangle diagram
- Tier 1 (FRIEND NPCs):
- Kael Davan — Smuggler's FRIEND (dock worker, ring member)
- Sera Venn — Detective's FRIEND (Commission field tech)
- Tier 2 (Triangle NPCs):
- Voss — Shift supervisor
- Lera Sessik — Bar owner
- Torek Lintar — Dock worker / bar regular
- Devra — Ring coordinator
- Maret Korr — Freight scheduler
- Resha — New hire
- Harek — Off-duty security
- Hael — Kael's partner (referenced)
- Renn — Courier (ring + hub bridge)
- Pell — Wavering ring member
- Tier 3 (Flat NPCs):
Technology (Systems & Devices)
- Neural Lattice — Universal brain-computer interface, tiered
- Meridian — Information network
- Span Gates — Intra-system wormholes
- Founder Gates — Interstellar gates, the Interstitium
- Clone Transfer — Death, backup, body economics
- Severance Tech — Counter-surveillance technology
Contraband (Illegal/Restricted Goods)
- Lattice Components — Primary contraband in v0.1
- Medical-Grade Replacements — Diverted healthcare
- Severance Equipment — Counter-surveillance gear
Knowledge Systems (Mechanical Reference)
- Fact Catalog — FactId entries with confidence levels
- Entity Attributes — EntityKnowledge key definitions
- Relationship States — State transitions + contradictions
Authoring Guides (For Content Team)
- Monologue Guide — Prerequisites, triggers, examples (Mellanie's domain)
Quick Reference
v0.1 Scope: 1 star system, 1 station, 1 district, 3 social sites, 17 NPCs, 5 triangles, 2 playable characters (smuggler + detective)
Setting mood: Quotidian-with-undertow — comfortable enough to be complacent, tight enough that extra income is tempting
Core contraband: Unlicensed lattice components (aftermarket neural mods bypassing Commission regulation)
Primary tension: Economic pressure creates rational incentive for smuggling; community benefits from grey economy; detective enters a place where non-cooperation is self-interest, not malice
Key design principle: Same world, two lenses — the smuggler's home is the detective's crime scene
Cross-References to Decision Documents
- D-027: Vertical slice definition (smuggler + detective two-character proof)
- D-028: Dialogue architecture (four relational layers)
- D-032: Separate monologue pools per character
- D-034: THE FRIEND pattern (production-level complex NPC)
- D-035: Tag taxonomy for line pools
- D-036: Sova Transit District / Krenn System as v0.1 setting
- D-037: Contraband specification
- D-041: Knowledge graph data model
See decisions/README.md for full decision domain index.
Status: Canonical reference as of 2026-02-12
Maintained by: Paula (narrative), Miri (worldbuilding), team contributions
Source: Workshops, decision rounds, canonical type definitions in server/src/knowledge/types.rs