Files
settled-reach/server/src/test_world/rooms/mod.rs
T
jpmschweitzerandClaude Opus 4.6 daae3dd6ab feat(simulation): add Zone Gate gauntlet room and zone crossing detection (#512)
New test_world room with two zones (Terminal/Corridor) separated by
a door. Adds ZoneCrossEventQueue resource and detect_zone_crossings
system to fire events when the player crosses zone boundaries.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 16:34:21 +01:00

21 lines
530 B
Rust

//! Gauntlet room builders.
//!
//! Each room module exports a `spawn_entities()` function that creates
//! entities in canonical order for deterministic StableId assignment.
pub mod confrontation_stage;
pub mod crowd_plaza;
pub mod decay_observatory;
pub mod dialogue_room;
pub mod eavesdrop_alcove;
pub mod fog_theater;
pub mod hub;
pub mod interaction_gallery;
pub mod inventory_warehouse;
pub mod occlusion_corridor;
pub mod pause_chamber;
pub mod shift_change;
pub mod sound_lab;
pub mod sprint_gauntlet;
pub mod zone_gate;