Files
settled-reach/client/assets/characters/bodies/child
jpmschweitzerandClaude Opus 4.6 cef2a2f27f feat(assets): regenerated segments, hair, clothing with new pipeline
Body segments: face-based exclusive assignment for all 8 body types
  (average/muscular/teen m/f, child) + hips segment
Hair: solidified 20mm, normals recalculated, white masks (was black)
Clothing: peasant tunic/pants/shoes solidified 25mm for all body types
Eye: iris mask from T_Eye_Split.png green channel

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-23 17:44:03 +01:00
..

Fork body type — auto-generated from mesh scaling

This directory contains child body segments, generated by applying a proportional mesh scale to the source body (Teen_Male_FullBody.gltf):

Scale: (0.75, 0.72, 0.75)

The Y scale (0.72) differs from XZ (0.75) intentionally: children have different proportions from adults. They are not simply uniformly smaller — their limbs are shorter relative to torso height (Y) compared to torso width/depth (XZ). The non-uniform scale captures this: the child is 75% of teen width/depth but only 72% of teen height, reflecting the head-to-body ratio and limb length differences typical of pre-teen proportions.

These segments are APPROXIMATE. They produce a visually distinct silhouette but are not artist-authored from scratch. Review the proportions and refine the base mesh manually if the auto-scale result is not satisfactory.

Status: auto-generated, needs artist review Sprint 28 — visual team