Files
settled-reach/client/assets/characters/bodies/average_m
jpmschweitzerandClaude Opus 4.6 cef2a2f27f feat(assets): regenerated segments, hair, clothing with new pipeline
Body segments: face-based exclusive assignment for all 8 body types
  (average/muscular/teen m/f, child) + hips segment
Hair: solidified 20mm, normals recalculated, white masks (was black)
Clothing: peasant tunic/pants/shoes solidified 25mm for all body types
Eye: iris mask from T_Eye_Split.png green channel

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-23 17:44:03 +01:00
..

average_m — Canonical Clothing Reference Body

average_m is the reference body type for clothing authoring (D-159).

All clothing items are authored on average_m first. The resulting mesh is saved as clothing/<item_id>/reference.glb. From there, the Surface Deform batch pipeline fits it to the remaining 10 body types automatically, producing thin_m.glb, thin_f.glb, average_f.glb, etc.

This means:

  • Every clothing item's reference.glb was sculpted/modelled for this body
  • clothing/<item_id>/average_m.glb is a direct copy of reference.glb
  • Do not modify average_m body segments without re-running the clothing fit

See docs/architecture/character-asset-organization.md Section 5 (Surface Deform Batch Output) for the full pipeline.