Body segments: face-based exclusive assignment for all 8 body types (average/muscular/teen m/f, child) + hips segment Hair: solidified 20mm, normals recalculated, white masks (was black) Clothing: peasant tunic/pants/shoes solidified 25mm for all body types Eye: iris mask from T_Eye_Split.png green channel Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
average_m — Canonical Clothing Reference Body
average_m is the reference body type for clothing authoring (D-159).
All clothing items are authored on average_m first. The resulting mesh is
saved as clothing/<item_id>/reference.glb. From there, the Surface Deform
batch pipeline fits it to the remaining 10 body types automatically, producing
thin_m.glb, thin_f.glb, average_f.glb, etc.
This means:
- Every clothing item's
reference.glbwas sculpted/modelled for this body clothing/<item_id>/average_m.glbis a direct copy ofreference.glb- Do not modify
average_mbody segments without re-running the clothing fit
See docs/architecture/character-asset-organization.md Section 5 (Surface Deform
Batch Output) for the full pipeline.