Files
settled-reach/client/tests/test_atlas_window_geometry_nature.gd
T
jpmschweitzerandClaude Fable 5 c31cc6220e feat(ui): T-1170 B3 — course polyline drawing at District/Quarter; clip restructured per Ruling 3g
_draw() splits into two independent gates: the Layer-1-gated skeleton
path (Region chords, clip retained) and the NEW DistrictWindowLayer-
gated course path — build_course_render_plan() (pure, render-free-
testable) consumed by draw_polyline with _zs-compensated widths and
opacities from the Araminta revisit tables; mouth double-rings at
Mouth termini only (EdgeDrain/ContinuesBeyondWindow/None: three
meanings, one presentation — draw to last point, stop, documented);
zero water clip on the course path by construction (courses carry
rung-consistent termini). CourseTerminus wire vocabulary kept re-
pointable pending A2's real serde names; synthetic Ruling-3h fixtures
mean the suites need zero changes when the server payload lands. Real
gap found and fixed: window arrival never redrew the nature overlay
after the first fit (one line in _on_window_ready — courses would
miss every window swap post-pan). Water-clip header rewritten to
RESTRUCTURED status (retired on course rungs; permanent at Region
until Region goes windowed, T-1143 ruling 2). Revert-verified
(visibility-gate bypass -> 4 named failures). geometry-nature
112/112, nature-overlay 58/58, viewer 78/78, zero collateral; full
sweep 3928/3928 after the full-import bootstrap; gdlint clean (viewer
1016->1017, pre-existing overage rides T-1158).

Tickets: T-1170

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-23 13:05:40 +02:00

886 lines
40 KiB
GDScript

## T-1156 wave 1 / T-1170: pure-function tests for AtlasWindowGeometryNature's
## Layer-1 nature-overlay pixel mapping (layer1_pixel_to_world_m/
## world_m_to_district/layer1_pixel_to_canvas_local), per-rung visibility/
## filter policy (skeleton_class_visible_at_rung/course_class_visible_at_rung/
## confluences_visible_at_rung/mouths_visible_at_rung/basins_visible_at_rung/
## attractors_visible_at_rung), the D8 river_downstream decode
## (d8_downstream_target), and course width/opacity readers
## (course_class_width_px/course_class_opacity). Split from
## test_atlas_window_geometry.gd (already close to the gdlint max-file-lines
## cap) — same file-per-concern precedent as test_atlas_window_colors.gd being
## separate from test_atlas_window_overlay.gd.
##
## T-1170: this file's SUBJECT preload moved from AtlasWindowGeometry to
## AtlasWindowGeometryNature (the T-1170 split, see that file's own doc) —
## every symbol tested below now lives there. cell_index_for_local_offset()
## STAYED on AtlasWindowGeometry (shared with the non-nature terrain painter)
## — its tests stay in test_atlas_window_geometry.gd, not duplicated here.
class_name TestAtlasWindowGeometryNature
extends GdUnitTestSuite
const AtlasWindowGeometryNature := preload(
"res://ui/implant/apps/atlas/atlas_window_geometry_nature.gd"
)
const CELL_PIXEL_SIZE: float = 16.0
const DISTRICT_M: float = 2048.0
# =============================================================================
# layer1_pixel_to_world_m — the forward mirror of
# server/src/atlas/district_profile.rs's pixel_to_world_m(), verified against
# that function's source directly (not assumed).
# =============================================================================
## Column 0 is world/longitude 0 on every body — no -0.5 centering, unlike
## rows (longitude wraps and has no "half" concept the way latitude does).
func test_layer1_pixel_to_world_m_col_zero_is_world_x_zero() -> void:
var w: Vector2 = AtlasWindowGeometryNature.layer1_pixel_to_world_m(0.0, 0.0, 256.0, 128.0, 6371.0)
assert_float(w.x).is_equal_approx(0.0, 0.001)
## Row 0 is the NORTH POLE — server's own comment: `lat_frac = -0.5 = N pole`
## — which the forward map resolves to the MOST NEGATIVE wy (world Y
## increases southward, matching AtlasDescendGeometry.district_pos_at()'s own
## row-increases-southward convention on the inverse side of this mapping).
func test_layer1_pixel_to_world_m_row_zero_is_north_pole_negative_wy() -> void:
var radius_km := 6371.0
var grid_h := 128.0
var w: Vector2 = AtlasWindowGeometryNature.layer1_pixel_to_world_m(
0.0, 0.0, 256.0, grid_h, radius_km
)
var meridian_m: float = PI * radius_km * 1000.0
assert_float(w.y).is_equal_approx(-0.5 * meridian_m, 1.0)
## Row (grid_h - 1) is the SOUTH POLE — `lat_frac = +0.5 = S` — the most
## POSITIVE wy, the opposite extreme from row 0.
func test_layer1_pixel_to_world_m_last_row_is_south_pole_positive_wy() -> void:
var radius_km := 6371.0
var grid_h := 128.0
var w: Vector2 = AtlasWindowGeometryNature.layer1_pixel_to_world_m(
grid_h - 1.0, 0.0, 256.0, grid_h, radius_km
)
var meridian_m: float = PI * radius_km * 1000.0
assert_float(w.y).is_equal_approx(0.5 * meridian_m, 1.0)
## The equator row (grid_h / 2, approximately — the exact half-height pixel)
## is world Y ~0 — halfway between the two poles. Not EXACT (the denominator
## is grid_h - 1 = 127, not 128), so the tolerance is loose (200km).
func test_layer1_pixel_to_world_m_mid_row_is_near_equator() -> void:
var w: Vector2 = AtlasWindowGeometryNature.layer1_pixel_to_world_m(64.0, 0.0, 256.0, 128.0, 6371.0)
assert_float(w.y).is_equal_approx(0.0, 200_000.0)
## Column at grid_w (a full wrap) must equal the FULL circumference — the
## wrap point, matching longitude's periodic (not clamped) treatment.
func test_layer1_pixel_to_world_m_full_width_col_is_full_circumference() -> void:
var radius_km := 6371.0
var grid_w := 256.0
var w: Vector2 = AtlasWindowGeometryNature.layer1_pixel_to_world_m(
0.0, grid_w, grid_w, 128.0, radius_km
)
var circumference_m: float = TAU * radius_km * 1000.0
assert_float(w.x).is_equal_approx(circumference_m, 5.0)
## No-radius (tiny test body): 1 heightmap pixel = 1 DISTRICT_M metre exactly
## — matching pixel_to_world_m()'s own no-radius fallback and
## AtlasDescendGeometry.district_pos_at()'s no-radius branch on the inverse side.
func test_layer1_pixel_to_world_m_no_radius_is_one_pixel_one_district_m() -> void:
var w: Vector2 = AtlasWindowGeometryNature.layer1_pixel_to_world_m(3.0, 5.0, 64.0, 64.0, 0.0)
assert_that(w).is_equal(Vector2(5.0 * DISTRICT_M, 3.0 * DISTRICT_M))
## Degenerate grid dims (grid_w/grid_h <= 0) must not divide-by-zero or crash.
func test_layer1_pixel_to_world_m_zero_grid_dims_returns_zero() -> void:
var w: Vector2 = AtlasWindowGeometryNature.layer1_pixel_to_world_m(1.0, 1.0, 0.0, 0.0, 6371.0)
assert_that(w).is_equal(Vector2.ZERO)
# =============================================================================
# world_m_to_district — one division by DISTRICT_M, sub-district precision
# preserved (not rounded).
# =============================================================================
func test_world_m_to_district_divides_by_district_m() -> void:
var d: Vector2 = AtlasWindowGeometryNature.world_m_to_district(
Vector2(DISTRICT_M * 3.5, DISTRICT_M * -2.25)
)
assert_that(d).is_equal_approx(Vector2(3.5, -2.25), Vector2.ONE * 0.001)
# =============================================================================
# layer1_pixel_to_canvas_local — the full composition, cross-checked against
# AtlasWindowGeometry.district_to_canvas_local() called manually with the
# same intermediate value.
# =============================================================================
## A river pixel at the held window's own center district must land at
## canvas-local half-extent — same invariant
## test_district_to_canvas_local_center_district_lands_at_half_extent()
## pins for the district-space function this one wraps.
func test_layer1_pixel_to_canvas_local_matches_manual_composition() -> void:
var AtlasWindowGeometry := preload("res://ui/implant/apps/atlas/atlas_window_geometry.gd")
var radius_km := 6371.0
var grid_w := 256.0
var grid_h := 128.0
var held_center := Vector2i(10, 20)
var held_n := 64
var row := 40.0
var col := 80.0
var result: Vector2 = AtlasWindowGeometryNature.layer1_pixel_to_canvas_local(
row, col, grid_w, grid_h, radius_km, held_center, held_n, CELL_PIXEL_SIZE
)
var world_m: Vector2 = AtlasWindowGeometryNature.layer1_pixel_to_world_m(
row, col, grid_w, grid_h, radius_km
)
var district: Vector2 = AtlasWindowGeometryNature.world_m_to_district(world_m)
var expected: Vector2 = AtlasWindowGeometry.district_to_canvas_local(
district, held_center, held_n, CELL_PIXEL_SIZE
)
assert_that(result).is_equal_approx(expected, Vector2.ONE * 0.001)
# =============================================================================
# T-1170 Ruling 2a-2d/5a: d8_downstream_target() — the river_downstream D8
# pointer decode. Direction table CONFIRMED against Dudley's A1
# (server/src/atlas/drainage.rs:35-44): 0=N(-1,0) 1=S(1,0) 2=E(0,1) 3=W(0,-1)
# 4=NE(-1,1) 5=NW(-1,-1) 6=SE(1,1) 7=SW(1,-1). Sentinels: MOUTH=8,
# EDGE_DRAIN=9, TERMINAL=10 (reserved).
# =============================================================================
func test_d8_downstream_target_north_decrements_row() -> void:
var target: Variant = AtlasWindowGeometryNature.d8_downstream_target(10.0, 10.0, 0)
assert_that(target).is_equal(Vector2(9.0, 10.0))
func test_d8_downstream_target_south_increments_row() -> void:
var target: Variant = AtlasWindowGeometryNature.d8_downstream_target(10.0, 10.0, 1)
assert_that(target).is_equal(Vector2(11.0, 10.0))
func test_d8_downstream_target_east_increments_col() -> void:
var target: Variant = AtlasWindowGeometryNature.d8_downstream_target(10.0, 10.0, 2)
assert_that(target).is_equal(Vector2(10.0, 11.0))
func test_d8_downstream_target_west_decrements_col() -> void:
var target: Variant = AtlasWindowGeometryNature.d8_downstream_target(10.0, 10.0, 3)
assert_that(target).is_equal(Vector2(10.0, 9.0))
func test_d8_downstream_target_diagonals_move_both_axes() -> void:
# 4=NE, 5=NW, 6=SE, 7=SW — each a diagonal (row, col) delta of magnitude 1
# on both axes, matching the direction letters' compass meaning.
assert_that(AtlasWindowGeometryNature.d8_downstream_target(10.0, 10.0, 4)).is_equal(
Vector2(9.0, 11.0)
) # NE
assert_that(AtlasWindowGeometryNature.d8_downstream_target(10.0, 10.0, 5)).is_equal(
Vector2(9.0, 9.0)
) # NW
assert_that(AtlasWindowGeometryNature.d8_downstream_target(10.0, 10.0, 6)).is_equal(
Vector2(11.0, 11.0)
) # SE
assert_that(AtlasWindowGeometryNature.d8_downstream_target(10.0, 10.0, 7)).is_equal(
Vector2(11.0, 9.0)
) # SW
## MOUTH (8), EDGE_DRAIN (9), and TERMINAL (10, reserved) are all sentinels
## >= RIVER_DOWNSTREAM_SENTINEL_BASE — every one must decode to `null` (chain
## end, no segment to draw), not a direction lookup.
func test_d8_downstream_target_sentinels_return_null() -> void:
assert_that(
AtlasWindowGeometryNature.d8_downstream_target(
10.0, 10.0, AtlasWindowGeometryNature.RIVER_DOWNSTREAM_MOUTH
)
).is_null()
assert_that(
AtlasWindowGeometryNature.d8_downstream_target(
10.0, 10.0, AtlasWindowGeometryNature.RIVER_DOWNSTREAM_EDGE_DRAIN
)
).is_null()
assert_that(
AtlasWindowGeometryNature.d8_downstream_target(
10.0, 10.0, AtlasWindowGeometryNature.RIVER_DOWNSTREAM_TERMINAL
)
).is_null()
## A malformed/out-of-range direction (negative, or >= sentinel base but not
## one of the three named sentinels — e.g. a future reserved value) must also
## decode to null, not crash on an out-of-bounds D8_DIRECTION_DELTAS index.
func test_d8_downstream_target_out_of_range_returns_null_not_crash() -> void:
assert_that(AtlasWindowGeometryNature.d8_downstream_target(10.0, 10.0, -1)).is_null()
assert_that(AtlasWindowGeometryNature.d8_downstream_target(10.0, 10.0, 255)).is_null()
## The sentinel base itself (8) is the exact boundary between the last real
## direction (7=SW) and the first sentinel (8=MOUTH) — pin the boundary
## exactly rather than relying only on the interior-value tests above.
func test_d8_downstream_target_boundary_seven_is_direction_eight_is_sentinel() -> void:
assert_that(AtlasWindowGeometryNature.d8_downstream_target(0.0, 0.0, 7)).is_not_null()
assert_that(AtlasWindowGeometryNature.d8_downstream_target(0.0, 0.0, 8)).is_null()
# =============================================================================
# T-1170 Ruling 5a: build_skeleton_chords() — the pure chain-CONSTRUCTION
# function (no draw calls) AtlasWindowNatureOverlay._draw_skeleton_chords()
# delegates to. This is the load-bearing chain-walking logic (visibility
# filtering + D8 decode + sentinel chain-ends), tested here directly rather
# than only through the draw-smoke suite's pixel proof.
# =============================================================================
## Two river cells, cell 0 flows SOUTH (direction 1) into cell 1's own grid
## position — one segment constructed, from cell 0's position to cell 0's
## position + (1, 0) [south]. cls read from river_class at the SAME index.
func test_build_skeleton_chords_constructs_one_segment_for_a_simple_pair() -> void:
var river_cells: Array = [[10, 10], [11, 10]]
var river_class: Array = [
AtlasWindowGeometryNature.RIVER_CLASS_TRUNK, AtlasWindowGeometryNature.RIVER_CLASS_TRUNK
]
var river_downstream: Array = [1, AtlasWindowGeometryNature.RIVER_DOWNSTREAM_MOUTH] # 1 = S
var chords: Array = AtlasWindowGeometryNature.build_skeleton_chords(
river_cells, river_class, river_downstream, "Region"
)
assert_int(chords.size()).override_failure_message(
"cell 0 (flows S, a real direction) must construct one segment;"
+ " cell 1 (MOUTH sentinel) must construct none — expected exactly 1 total"
).is_equal(1)
var chord: Dictionary = chords[0]
assert_that(chord["from"]).is_equal(Vector2(10.0, 10.0))
assert_that(chord["to"]).is_equal(Vector2(11.0, 10.0))
assert_int(chord["cls"]).is_equal(AtlasWindowGeometryNature.RIVER_CLASS_TRUNK)
## Sentinel chain ends: MOUTH, EDGE_DRAIN, and TERMINAL (reserved) must each
## construct ZERO segments for their own cell — a chain-end has no downstream
## neighbor to connect to, regardless of which sentinel flavor.
func test_build_skeleton_chords_sentinel_chain_ends_construct_no_segment() -> void:
var river_cells: Array = [[0, 0], [10, 10], [20, 20]]
var river_class: Array = [
AtlasWindowGeometryNature.RIVER_CLASS_TRUNK,
AtlasWindowGeometryNature.RIVER_CLASS_TRUNK,
AtlasWindowGeometryNature.RIVER_CLASS_TRUNK,
]
var river_downstream: Array = [
AtlasWindowGeometryNature.RIVER_DOWNSTREAM_MOUTH,
AtlasWindowGeometryNature.RIVER_DOWNSTREAM_EDGE_DRAIN,
AtlasWindowGeometryNature.RIVER_DOWNSTREAM_TERMINAL,
]
var chords: Array = AtlasWindowGeometryNature.build_skeleton_chords(
river_cells, river_class, river_downstream, "Region"
)
assert_array(chords).override_failure_message(
"every cell is a sentinel chain-end (MOUTH/EDGE_DRAIN/TERMINAL) —"
+ " zero segments must be constructed"
).is_empty()
## A downstream direction pointing at a class not visible at this rung's
## SKELETON path is filtered by the UPSTREAM cell's own class, not the
## target's — District shows NO skeleton classes at all (T-1170: skeleton
## draws only at Region now), so a District query must construct zero
## segments regardless of the fixture's directions.
func test_build_skeleton_chords_district_rung_constructs_nothing() -> void:
var river_cells: Array = [[10, 10], [11, 10]]
var river_class: Array = [
AtlasWindowGeometryNature.RIVER_CLASS_TRUNK, AtlasWindowGeometryNature.RIVER_CLASS_TRUNK
]
var river_downstream: Array = [1, AtlasWindowGeometryNature.RIVER_DOWNSTREAM_MOUTH]
var chords: Array = AtlasWindowGeometryNature.build_skeleton_chords(
river_cells, river_class, river_downstream, "District"
)
assert_array(chords).is_empty()
## river_downstream shorter than river_cells (pre-T-1170 payload / graceful
## empty-Vec decode) — cells with no corresponding index must construct no
## segment, not crash on an out-of-bounds read.
func test_build_skeleton_chords_missing_downstream_entries_construct_nothing() -> void:
var river_cells: Array = [[10, 10], [11, 10], [12, 10]]
var river_class: Array = [
AtlasWindowGeometryNature.RIVER_CLASS_TRUNK,
AtlasWindowGeometryNature.RIVER_CLASS_TRUNK,
AtlasWindowGeometryNature.RIVER_CLASS_TRUNK,
]
var river_downstream: Array = [1] # only index 0 has a pointer
var chords: Array = AtlasWindowGeometryNature.build_skeleton_chords(
river_cells, river_class, river_downstream, "Region"
)
assert_int(chords.size()).is_equal(1)
## An empty river_downstream array entirely (the actual wire shape Dudley's
## `#[serde(default)]` produces for a pre-T-1170 payload) must construct zero
## segments, not error.
func test_build_skeleton_chords_empty_downstream_array_constructs_nothing() -> void:
var river_cells: Array = [[10, 10], [11, 10]]
var river_class: Array = [
AtlasWindowGeometryNature.RIVER_CLASS_TRUNK, AtlasWindowGeometryNature.RIVER_CLASS_TRUNK
]
var chords: Array = AtlasWindowGeometryNature.build_skeleton_chords(
river_cells, river_class, [], "Region"
)
assert_array(chords).is_empty()
## A malformed river_cells entry (not an Array, or too short) is skipped
## entirely — no segment constructed for it, no crash, and it does not
## disturb construction for the OTHER (well-formed) entries in the same
## fixture.
func test_build_skeleton_chords_malformed_cell_entry_is_skipped_not_fatal() -> void:
var river_cells: Array = [[10, 10], "not an array", [12, 10]]
var river_class: Array = [
AtlasWindowGeometryNature.RIVER_CLASS_TRUNK,
AtlasWindowGeometryNature.RIVER_CLASS_TRUNK,
AtlasWindowGeometryNature.RIVER_CLASS_TRUNK,
]
var river_downstream: Array = [1, 1, AtlasWindowGeometryNature.RIVER_DOWNSTREAM_MOUTH]
var chords: Array = AtlasWindowGeometryNature.build_skeleton_chords(
river_cells, river_class, river_downstream, "Region"
)
assert_int(chords.size()).override_failure_message(
"the malformed middle entry must be skipped without disturbing the"
+ " well-formed entries around it — expected exactly 1 (cell 0 -> S)"
).is_equal(1)
## river_class shorter than river_cells falls back to RIVER_CLASS_FALLBACK
## (TRUNK) for the missing entry — the same graceful-decode posture
## skeleton_class_visible_at_rung()'s own caller already relies on.
func test_build_skeleton_chords_missing_class_entry_falls_back_to_trunk() -> void:
var river_cells: Array = [[10, 10]]
var river_downstream: Array = [1]
var chords: Array = AtlasWindowGeometryNature.build_skeleton_chords(
river_cells, [], river_downstream, "Region"
)
assert_int(chords.size()).is_equal(1)
assert_int(chords[0]["cls"]).is_equal(AtlasWindowGeometryNature.RIVER_CLASS_FALLBACK)
## REVERT-VERIFICATION pin (per the ticket brief's explicit ask to
## revert-verify the most load-bearing construction path): a chain of THREE
## cells (0 -> 1 -> MOUTH) must construct exactly TWO segments in the correct
## from/to order — proving the chain doesn't just count sentinels correctly
## in isolation (the tests above) but actually threads a multi-hop chain.
## Breaking build_skeleton_chords() to, e.g., always connect cell i to cell
## i+1 by INDEX (the old dot-scatter's adjacency, not a real D8 decode) would
## still pass the single-pair test above by coincidence but fail this one,
## since cell 1's OWN downstream direction (2 = E) does not point at
## cell 2's grid position.
func test_build_skeleton_chords_three_hop_chain_threads_correctly() -> void:
var river_cells: Array = [[0, 0], [1, 0], [1, 5]] # cell 2 is NOT south of cell 1
var river_class: Array = [
AtlasWindowGeometryNature.RIVER_CLASS_TRUNK,
AtlasWindowGeometryNature.RIVER_CLASS_TRUNK,
AtlasWindowGeometryNature.RIVER_CLASS_TRUNK,
]
var river_downstream: Array = [
1, # cell 0 -> S -> (1, 0), matches cell 1's own grid position
2, # cell 1 -> E -> (1, 1) — NOT cell 2's position (1, 5)
AtlasWindowGeometryNature.RIVER_DOWNSTREAM_MOUTH,
]
var chords: Array = AtlasWindowGeometryNature.build_skeleton_chords(
river_cells, river_class, river_downstream, "Region"
)
assert_int(chords.size()).is_equal(2)
assert_that(chords[0]["from"]).is_equal(Vector2(0.0, 0.0))
assert_that(chords[0]["to"]).is_equal(Vector2(1.0, 0.0))
assert_that(chords[1]["from"]).is_equal(Vector2(1.0, 0.0))
# cell 1's OWN downstream (E) decodes to (1, 1), NOT cell 2's own listed
# position (1, 5) — pinning that this function trusts the D8 DECODE, not
# a by-index lookup into river_cells, exactly per the doc's "the decoded
# target cell is not required to appear in river_cells" contract.
assert_that(chords[1]["to"]).override_failure_message(
"cell 1's downstream target must be its DECODED D8 neighbor (1,1),"
+ " never a by-index lookup into river_cells (which would wrongly"
+ " give (1,5), cell 2's own listed position)"
).is_equal(Vector2(1.0, 1.0))
# =============================================================================
# T-1170 Ruling 5c: the RIVER_CLASS_VISIBLE_BY_RUNG split —
# skeleton_class_visible_at_rung() (Region+ chord-chain path, Ruling 5a) and
# course_class_visible_at_rung() (District/Quarter windowed path, Ruling 5b).
# =============================================================================
func test_skeleton_class_visible_at_rung_region_shows_every_class() -> void:
assert_bool(
AtlasWindowGeometryNature.skeleton_class_visible_at_rung(
AtlasWindowGeometryNature.RIVER_CLASS_STREAM, "Region"
)
).is_true()
assert_bool(
AtlasWindowGeometryNature.skeleton_class_visible_at_rung(
AtlasWindowGeometryNature.RIVER_CLASS_TRIBUTARY, "Region"
)
).is_true()
assert_bool(
AtlasWindowGeometryNature.skeleton_class_visible_at_rung(
AtlasWindowGeometryNature.RIVER_CLASS_TRUNK, "Region"
)
).is_true()
## T-1170: the skeleton path no longer draws AT ALL at District/Quarter (the
## chord chain is Region-only — District/Quarter draw courses instead, the
## OTHER table below) — this is a CHANGE from wave 1's original District
## "trunk only" disposition on the single RIVER_CLASS_VISIBLE_BY_RUNG table.
func test_skeleton_class_visible_at_rung_district_and_quarter_show_nothing() -> void:
for cls in [
AtlasWindowGeometryNature.RIVER_CLASS_STREAM,
AtlasWindowGeometryNature.RIVER_CLASS_TRIBUTARY,
AtlasWindowGeometryNature.RIVER_CLASS_TRUNK,
]:
assert_bool(
AtlasWindowGeometryNature.skeleton_class_visible_at_rung(cls, "District")
).override_failure_message(
"the skeleton (chord-chain) path must show NOTHING at District —"
+ " District draws courses instead (Ruling 5b)"
).is_false()
assert_bool(
AtlasWindowGeometryNature.skeleton_class_visible_at_rung(cls, "Quarter")
).is_false()
## An unrecognized rung tag falls back to Region's fullest visibility set —
## the cluster's existing "unrecognized -> safest/most permissive already-
## shipped behavior" posture.
func test_skeleton_class_visible_at_rung_unknown_tag_falls_back_to_region() -> void:
assert_bool(
AtlasWindowGeometryNature.skeleton_class_visible_at_rung(
AtlasWindowGeometryNature.RIVER_CLASS_STREAM, "Bogus"
)
).is_true()
func test_course_class_visible_at_rung_district_shows_trunk_and_tributary_only() -> void:
assert_bool(
AtlasWindowGeometryNature.course_class_visible_at_rung(
AtlasWindowGeometryNature.RIVER_CLASS_STREAM, "District"
)
).override_failure_message("District courses must NOT show streams").is_false()
assert_bool(
AtlasWindowGeometryNature.course_class_visible_at_rung(
AtlasWindowGeometryNature.RIVER_CLASS_TRIBUTARY, "District"
)
).is_true()
assert_bool(
AtlasWindowGeometryNature.course_class_visible_at_rung(
AtlasWindowGeometryNature.RIVER_CLASS_TRUNK, "District"
)
).is_true()
## The pre-announced wave-1 revisit executing: Quarter shows ALL THREE
## classes on the course path — "Quarter rivers return".
func test_course_class_visible_at_rung_quarter_shows_every_class() -> void:
assert_bool(
AtlasWindowGeometryNature.course_class_visible_at_rung(
AtlasWindowGeometryNature.RIVER_CLASS_STREAM, "Quarter"
)
).override_failure_message("Quarter rivers return — streams must be visible").is_true()
assert_bool(
AtlasWindowGeometryNature.course_class_visible_at_rung(
AtlasWindowGeometryNature.RIVER_CLASS_TRIBUTARY, "Quarter"
)
).is_true()
assert_bool(
AtlasWindowGeometryNature.course_class_visible_at_rung(
AtlasWindowGeometryNature.RIVER_CLASS_TRUNK, "Quarter"
)
).is_true()
## Region never carries courses (Ruling 1) — the course table has no Region
## key at all, and this reader must fail to EMPTY (not fall back to "show
## everything", the opposite fallback direction from the skeleton reader) so
## a caller can never accidentally draw course polylines at Region.
func test_course_class_visible_at_rung_region_shows_nothing() -> void:
for cls in [
AtlasWindowGeometryNature.RIVER_CLASS_STREAM,
AtlasWindowGeometryNature.RIVER_CLASS_TRIBUTARY,
AtlasWindowGeometryNature.RIVER_CLASS_TRUNK,
]:
assert_bool(
AtlasWindowGeometryNature.course_class_visible_at_rung(cls, "Region")
).override_failure_message(
"courses must never be visible at Region — Region draws the skeleton"
+ " chord chain, never windowed course content"
).is_false()
func test_course_class_visible_at_rung_unknown_tag_falls_back_to_empty() -> void:
assert_bool(
AtlasWindowGeometryNature.course_class_visible_at_rung(
AtlasWindowGeometryNature.RIVER_CLASS_TRUNK, "Bogus"
)
).is_false()
# =============================================================================
# T-1170 Ruling 5b/3h: build_course_render_plan() — pure course-polyline
# CONSTRUCTION (no draw calls), the course-path counterpart to B2's
# build_skeleton_chords(). Synthetic fixtures shaped per Ruling 3h's wire
# shape: {class: u8, points: Vec<(i32,i32)> world-metres, terminus: string}
# — built BEFORE Dudley's A2 (course inventor) lands, per the ticket brief's
# explicit instruction.
# =============================================================================
static func _course_fixture(
cls: int, points: Array, terminus: String = "None"
) -> Dictionary:
return {"edge_id": 1, "class": cls, "points": points, "terminus": terminus}
func test_build_course_render_plan_district_trunk_is_visible_and_constructs_points() -> void:
var course: Dictionary = _course_fixture(
AtlasWindowGeometryNature.RIVER_CLASS_TRUNK, [[0, 0], [2048, 0], [4096, 0]]
)
var plan: Variant = AtlasWindowGeometryNature.build_course_render_plan(
course, "District", Vector2i.ZERO, 64, CELL_PIXEL_SIZE
)
assert_that(plan).is_not_null()
var canvas_pts: PackedVector2Array = plan["canvas_pts"]
assert_int(canvas_pts.size()).is_equal(3)
assert_int(plan["cls"]).is_equal(AtlasWindowGeometryNature.RIVER_CLASS_TRUNK)
assert_str(plan["terminus"]).is_equal("None")
## District does NOT show streams (COURSE_CLASS_VISIBLE_BY_RUNG: District ==
## [TRIBUTARY, TRUNK]) — a stream-class course must construct nothing at
## District, even with perfectly well-formed points.
func test_build_course_render_plan_district_stream_is_not_visible() -> void:
var course: Dictionary = _course_fixture(
AtlasWindowGeometryNature.RIVER_CLASS_STREAM, [[0, 0], [2048, 0]]
)
var plan: Variant = AtlasWindowGeometryNature.build_course_render_plan(
course, "District", Vector2i.ZERO, 64, CELL_PIXEL_SIZE
)
assert_that(plan).override_failure_message(
"streams must not draw at District — only tributary+trunk are visible there"
).is_null()
## Quarter rivers return — ALL THREE classes construct at Quarter, including
## streams. This is the wave-1 pre-announced revisit actually landing.
func test_build_course_render_plan_quarter_stream_is_visible() -> void:
var course: Dictionary = _course_fixture(
AtlasWindowGeometryNature.RIVER_CLASS_STREAM, [[0, 0], [512, 0]]
)
var plan: Variant = AtlasWindowGeometryNature.build_course_render_plan(
course, "Quarter", Vector2i.ZERO, 16, CELL_PIXEL_SIZE
)
assert_that(plan).override_failure_message(
"Quarter rivers return — streams must be visible at Quarter"
).is_not_null()
## Region never carries courses — a course-shaped fixture queried at "Region"
## must construct nothing, regardless of class.
func test_build_course_render_plan_region_constructs_nothing() -> void:
var course: Dictionary = _course_fixture(
AtlasWindowGeometryNature.RIVER_CLASS_TRUNK, [[0, 0], [2048, 0]]
)
var plan: Variant = AtlasWindowGeometryNature.build_course_render_plan(
course, "Region", Vector2i.ZERO, 64, CELL_PIXEL_SIZE
)
assert_that(plan).is_null()
## Ruling 3h: terminus MOUTH is preserved through to the plan — the caller
## (the overlay's draw function) reads this to decide whether to draw a
## mouth ring at the LAST canvas point.
func test_build_course_render_plan_preserves_mouth_terminus() -> void:
var course: Dictionary = _course_fixture(
AtlasWindowGeometryNature.RIVER_CLASS_TRUNK, [[0, 0], [2048, 0]], "Mouth"
)
var plan: Variant = AtlasWindowGeometryNature.build_course_render_plan(
course, "District", Vector2i.ZERO, 64, CELL_PIXEL_SIZE
)
assert_that(plan).is_not_null()
assert_str(plan["terminus"]).is_equal(AtlasWindowGeometryNature.COURSE_TERMINUS_MOUTH)
## EdgeDrain, ContinuesBeyondWindow, and the default None terminus are all
## preserved verbatim too — the PLAN doesn't collapse them, the DRAW caller
## decides presentation (no ring for any of these three).
func test_build_course_render_plan_preserves_edge_drain_and_continues_and_none_termini() -> void:
for terminus in ["EdgeDrain", "ContinuesBeyondWindow", "None"]:
var course: Dictionary = _course_fixture(
AtlasWindowGeometryNature.RIVER_CLASS_TRUNK, [[0, 0], [2048, 0]], terminus
)
var plan: Variant = AtlasWindowGeometryNature.build_course_render_plan(
course, "District", Vector2i.ZERO, 64, CELL_PIXEL_SIZE
)
assert_str(plan["terminus"]).is_equal(terminus)
## A course with no `terminus` key at all (an old/malformed payload) defaults
## to COURSE_TERMINUS_NONE (the string "None"), never GDScript `null` or an
## empty string — matching the class-fallback graceful-decode posture used
## throughout this cluster.
func test_build_course_render_plan_missing_terminus_defaults_to_none_string() -> void:
var course: Dictionary = {
"edge_id": 1, "class": AtlasWindowGeometryNature.RIVER_CLASS_TRUNK, "points": [[0, 0], [100, 0]]
}
var plan: Variant = AtlasWindowGeometryNature.build_course_render_plan(
course, "District", Vector2i.ZERO, 64, CELL_PIXEL_SIZE
)
assert_str(plan["terminus"]).is_equal(AtlasWindowGeometryNature.COURSE_TERMINUS_NONE)
## A course missing `class` entirely falls back to RIVER_CLASS_FALLBACK
## (TRUNK) — same posture as the skeleton path's river_class fallback.
func test_build_course_render_plan_missing_class_falls_back_to_trunk() -> void:
var course: Dictionary = {"edge_id": 1, "points": [[0, 0], [100, 0]]}
var plan: Variant = AtlasWindowGeometryNature.build_course_render_plan(
course, "District", Vector2i.ZERO, 64, CELL_PIXEL_SIZE
)
assert_that(plan).is_not_null()
assert_int(plan["cls"]).is_equal(AtlasWindowGeometryNature.RIVER_CLASS_FALLBACK)
## Fewer than 2 points (a degenerate single-point or empty course) has no
## line to draw — must construct null, not a 1-point/0-point polyline.
func test_build_course_render_plan_fewer_than_two_points_constructs_nothing() -> void:
var one_point: Dictionary = _course_fixture(AtlasWindowGeometryNature.RIVER_CLASS_TRUNK, [[0, 0]])
var no_points: Dictionary = _course_fixture(AtlasWindowGeometryNature.RIVER_CLASS_TRUNK, [])
assert_that(
AtlasWindowGeometryNature.build_course_render_plan(
one_point, "District", Vector2i.ZERO, 64, CELL_PIXEL_SIZE
)
).is_null()
assert_that(
AtlasWindowGeometryNature.build_course_render_plan(
no_points, "District", Vector2i.ZERO, 64, CELL_PIXEL_SIZE
)
).is_null()
## Missing `points` key entirely (not just an empty array) must also
## construct nothing, not crash on a null/missing field read.
func test_build_course_render_plan_missing_points_key_constructs_nothing() -> void:
var course: Dictionary = {"edge_id": 1, "class": AtlasWindowGeometryNature.RIVER_CLASS_TRUNK}
var plan: Variant = AtlasWindowGeometryNature.build_course_render_plan(
course, "District", Vector2i.ZERO, 64, CELL_PIXEL_SIZE
)
assert_that(plan).is_null()
## A malformed individual point (not an array, or too short) is skipped —
## not fatal to the whole polyline, matching build_skeleton_chords()'s own
## "skip the bad entry, keep going" posture — as long as >= 2 valid points
## remain.
func test_build_course_render_plan_malformed_point_is_skipped_not_fatal() -> void:
var course: Dictionary = _course_fixture(
AtlasWindowGeometryNature.RIVER_CLASS_TRUNK, [[0, 0], "not a point", [2048, 0], [4096, 0]]
)
var plan: Variant = AtlasWindowGeometryNature.build_course_render_plan(
course, "District", Vector2i.ZERO, 64, CELL_PIXEL_SIZE
)
assert_that(plan).is_not_null()
var canvas_pts: PackedVector2Array = plan["canvas_pts"]
assert_int(canvas_pts.size()).override_failure_message(
"the malformed point must be skipped, leaving exactly the 3 well-formed points"
).is_equal(3)
## Malformed points that leave FEWER than 2 valid entries must still
## construct null (the "too many bad points" case, distinct from "some bad
## points but enough good ones remain" above).
func test_build_course_render_plan_malformed_points_leaving_too_few_constructs_nothing() -> void:
var course: Dictionary = _course_fixture(
AtlasWindowGeometryNature.RIVER_CLASS_TRUNK, [[0, 0], "bad", "also bad"]
)
var plan: Variant = AtlasWindowGeometryNature.build_course_render_plan(
course, "District", Vector2i.ZERO, 64, CELL_PIXEL_SIZE
)
assert_that(plan).is_null()
## Points are WORLD METRES (Ruling 3h), not heightmap pixels — cross-checked
## against world_m_to_canvas_local() called manually, proving the plan's
## conversion path matches the documented one-fewer-step-than-skeleton
## pipeline (no layer1_pixel_to_world_m() involved at all).
func test_build_course_render_plan_points_are_world_metres_not_pixels() -> void:
var held_center := Vector2i(5, 5)
var held_n := 64
var world_pt := Vector2(10240.0, -4096.0) # 5 districts east, 2 north of origin
var course: Dictionary = _course_fixture(
AtlasWindowGeometryNature.RIVER_CLASS_TRUNK,
[[int(world_pt.x), int(world_pt.y)], [0, 0]]
)
var plan: Variant = AtlasWindowGeometryNature.build_course_render_plan(
course, "District", held_center, held_n, CELL_PIXEL_SIZE
)
var expected: Vector2 = AtlasWindowGeometryNature.world_m_to_canvas_local(
world_pt, held_center, held_n, CELL_PIXEL_SIZE
)
var canvas_pts: PackedVector2Array = plan["canvas_pts"]
assert_that(canvas_pts[0]).is_equal_approx(expected, Vector2.ONE * 0.01)
# =============================================================================
# T-1170 Ruling 5c: course_class_width_px() / course_class_opacity() —
# functional-default companion tables to COURSE_CLASS_VISIBLE_BY_RUNG.
# =============================================================================
func test_course_class_width_px_trunk_widest_stream_thinnest() -> void:
var stream_w: float = AtlasWindowGeometryNature.course_class_width_px(
AtlasWindowGeometryNature.RIVER_CLASS_STREAM
)
var tributary_w: float = AtlasWindowGeometryNature.course_class_width_px(
AtlasWindowGeometryNature.RIVER_CLASS_TRIBUTARY
)
var trunk_w: float = AtlasWindowGeometryNature.course_class_width_px(
AtlasWindowGeometryNature.RIVER_CLASS_TRUNK
)
assert_float(trunk_w).override_failure_message(
"trunk course width must be the WIDEST of the three classes"
).is_greater(tributary_w)
assert_float(tributary_w).override_failure_message(
"tributary course width must be strictly between stream and trunk"
).is_greater(stream_w)
func test_course_class_opacity_trunk_most_opaque_stream_least() -> void:
var stream_o: float = AtlasWindowGeometryNature.course_class_opacity(
AtlasWindowGeometryNature.RIVER_CLASS_STREAM
)
var trunk_o: float = AtlasWindowGeometryNature.course_class_opacity(
AtlasWindowGeometryNature.RIVER_CLASS_TRUNK
)
assert_float(trunk_o).is_greater(stream_o)
assert_float(trunk_o).override_failure_message("trunk opacity must be fully opaque (1.0)").is_equal_approx(
1.0, 0.0001
)
## An unrecognized class id falls back to the stream (thinnest/most transparent)
## defaults on both tables — the documented, deliberate "unknown -> least
## visually assertive" fallback.
func test_course_class_width_and_opacity_unknown_class_falls_back_to_stream() -> void:
var stream_w: float = AtlasWindowGeometryNature.course_class_width_px(
AtlasWindowGeometryNature.RIVER_CLASS_STREAM
)
var stream_o: float = AtlasWindowGeometryNature.course_class_opacity(
AtlasWindowGeometryNature.RIVER_CLASS_STREAM
)
assert_float(AtlasWindowGeometryNature.course_class_width_px(99)).is_equal_approx(
stream_w, 0.0001
)
assert_float(AtlasWindowGeometryNature.course_class_opacity(99)).is_equal_approx(
stream_o, 0.0001
)
# =============================================================================
# Feature-group per-rung gates — confluences/mouths/basins/attractors.
# =============================================================================
func test_confluences_visible_at_rung_region_true_others_false() -> void:
assert_bool(AtlasWindowGeometryNature.confluences_visible_at_rung("Region")).is_true()
assert_bool(AtlasWindowGeometryNature.confluences_visible_at_rung("District")).is_false()
assert_bool(AtlasWindowGeometryNature.confluences_visible_at_rung("Quarter")).is_false()
## Mouths get the one rung-based EXCEPTION in the whole table: District keeps
## them visible (a mouth is always a landmark, per the ruling) — the only
## feature group where District differs from Region's disposition.
func test_mouths_visible_at_rung_region_and_district_true_quarter_false() -> void:
assert_bool(AtlasWindowGeometryNature.mouths_visible_at_rung("Region")).is_true()
assert_bool(AtlasWindowGeometryNature.mouths_visible_at_rung("District")).is_true()
assert_bool(AtlasWindowGeometryNature.mouths_visible_at_rung("Quarter")).is_false()
func test_basins_visible_at_rung_region_only() -> void:
assert_bool(AtlasWindowGeometryNature.basins_visible_at_rung("Region")).is_true()
assert_bool(AtlasWindowGeometryNature.basins_visible_at_rung("District")).is_false()
assert_bool(AtlasWindowGeometryNature.basins_visible_at_rung("Quarter")).is_false()
func test_attractors_visible_at_rung_region_only() -> void:
assert_bool(AtlasWindowGeometryNature.attractors_visible_at_rung("Region")).is_true()
assert_bool(AtlasWindowGeometryNature.attractors_visible_at_rung("District")).is_false()
assert_bool(AtlasWindowGeometryNature.attractors_visible_at_rung("Quarter")).is_false()
# =============================================================================
# Coordinator live-eyeball finding (2026-07-23): zoom_compensated_size() —
# marker sizes must stay CONSTANT on screen regardless of _view_zoom
# (Araminta's ruling), but draw calls execute inside a Node2D whose .scale IS
# _view_zoom — a raw constant gets multiplied by that transform at render
# time. This function pre-divides so the transform's multiply cancels back
# out to the literal screen-space value.
# =============================================================================
## At zoom=1.0 (the canvas transform's identity scale) the compensated size
## must equal the input unchanged — no over/under-correction at the one zoom
## level where compensation is a no-op by construction.
func test_zoom_compensated_size_at_zoom_one_is_unchanged() -> void:
assert_float(AtlasWindowGeometryNature.zoom_compensated_size(2.2, 1.0)).is_equal_approx(2.2, 0.0001)
## The exact regression shape: at Lendel's real orbital fit zoom (~0.0063,
## live drive script), the compensated size must be much LARGER than the
## raw screen-space constant — inversely proportional to zoom — so that once
## the canvas transform re-multiplies it by view_zoom at render time, the
## EFFECTIVE on-screen size lands back at the literal ruling value, not a
## sub-pixel sliver.
func test_zoom_compensated_size_at_orbital_zoom_scales_up_inversely() -> void:
var view_zoom := 0.0063
var screen_space_size := 2.2
var compensated: float = AtlasWindowGeometryNature.zoom_compensated_size(
screen_space_size, view_zoom
)
# Round-trip: compensated * view_zoom must reconstruct the original
# screen-space size — this IS the property that makes the on-screen
# result zoom-invariant (the canvas transform performs exactly this
# multiply at render time).
assert_float(compensated * view_zoom).is_equal_approx(screen_space_size, 0.001)
assert_float(compensated).override_failure_message(
"at a tiny orbital zoom, the compensated size must be dramatically LARGER"
+ " than the raw screen-space constant — that's the whole point of the fix"
).is_greater(screen_space_size * 10.0)
## The exact BUG this fix closes, pinned as a regression: an UNCOMPENSATED
## radius (screen_space_size used directly, the pre-fix behavior) multiplied
## by Lendel's real orbital zoom produces a sub-pixel effective size — this
## is the "the ruling's px value, at orbital fit zoom, is invisible" claim
## from the coordinator's diagnosis, verified numerically rather than just
## asserted.
func test_uncompensated_radius_at_orbital_zoom_would_be_sub_pixel() -> void:
var view_zoom := 0.0063
var raw_screen_space_radius := 2.2 # RIVER_DOT_RADIUS_BY_CLASS_REGION[TRUNK]
var effective_size_if_uncompensated: float = raw_screen_space_radius * view_zoom
assert_float(effective_size_if_uncompensated).override_failure_message(
"an uncompensated radius at orbital zoom must be sub-pixel — pinning the"
+ " numeric magnitude of the bug this fix closes, not just its existence"
).is_less(0.02)
## A degenerate zero (or negative) view_zoom must not divide-by-zero/produce
## infinity/NaN — the floor guard keeps this function total.
func test_zoom_compensated_size_zero_zoom_does_not_blow_up() -> void:
var result: float = AtlasWindowGeometryNature.zoom_compensated_size(2.2, 0.0)
assert_bool(is_finite(result)).override_failure_message(
"a degenerate zero view_zoom must not produce inf/NaN"
).is_true()