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settled-reach/docs/briefings/justine.md
T
jpmschweitzerandClaude Opus 4.6 5bb7ded841 docs(briefings): update all agent briefings with Round 17 decisions
Add D-023 through D-029 context (content architecture, NPC generation,
social sites, simulation tiers, vertical slice, dialogue, population
ratios) to all 18 agent briefings. Core workshop participants get
detailed action items; specialist/infrastructure agents get relevant
implications. Mellanie activated from standby for content authoring.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 23:58:20 +01:00

1.1 KiB

Justine - Project Briefing

Last updated: 2026-02-10

Current Project State

The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 29 confirmed decisions, 17 discussion rounds complete. Engine selected (D-020). Vertical slice defined (D-027).

Status

STANDBY. This briefing will be populated when build/deployment pipeline work begins.

Key Decisions for Your Domain

  • Q-007: Target platforms (open question - affects entire build pipeline)
  • D-019: Top-down primary view with future 3D cutscenes - build implications for asset pipelines and platform support
  • D-020: Godot 4 + Rust subprocess architecture
  • D-021: Official title "The Settled Reach"

Round 17 Decisions (Save/Load Implications)

  • D-026: State-saved NPC population - Save game must serialize 10,000+ NPCs as frozen structs (~1-2KB each). Estimated save file size: ~10-20MB for NPC state alone. Compression strategy needed. State-saved NPCs reactivate on player return (~2-5ms per NPC).

Key Documents

  • DECISIONS.md - all confirmed decisions
  • docs/discussions/ - archived design rounds