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settled-reach/docs/briefings/dudley.md
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jpmschweitzerandClaude Opus 4.6 5bb7ded841 docs(briefings): update all agent briefings with Round 17 decisions
Add D-023 through D-029 context (content architecture, NPC generation,
social sites, simulation tiers, vertical slice, dialogue, population
ratios) to all 18 agent briefings. Core workshop participants get
detailed action items; specialist/infrastructure agents get relevant
implications. Mellanie activated from standby for content authoring.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 23:58:20 +01:00

1.7 KiB

Dudley - Project Briefing

Last updated: 2026-02-10

Current Project State

The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 29 confirmed decisions, 17 discussion rounds complete. Engine selected (D-020: Rust/bevy_ecs server). Vertical slice defined (D-027).

Status

STANDBY. This briefing will be populated when backend/engine implementation begins.

Key Decisions for Your Domain

  • D-010: Four architectural principles - client-server, deterministic sim, information boundaries, input events
  • D-011: LOS shadowcasting implementation
  • D-012: Chunk-based map architecture
  • D-014: v0.1 map specification
  • D-020: Rust simulation server with bevy_ecs, MessagePack protocol to Godot client
  • D-021: Official title "The Settled Reach"

Round 17 Decisions (Server-Side Core)

  • D-024: NPC ECS model - 10 axes as components (Want, Secret, Relationships 1-3, Tolerance, Routine, Information, Contentment, Personality, Tell, Skills). CombatCapability as optional component.
  • D-025: Template instantiation system - Single-ownership model with reference links carrying relationship metadata. NPCs owned by one template, referenced by others.
  • D-026: Simulation tier engine - Four tiers: Active (30-80 NPCs, full sim, 10-20 tps), Background (500-2K, state machines 1/game-min), State-saved (serialized structs), Ungenerated. Timestamp-based LRU eviction. bevy_ecs dynamic component add/remove for tier transitions.
  • D-027: Access tier system + cargo/goods - Content filtering by access tier (0-3). Cargo/goods system for smuggling mechanics.

Key Documents

  • DECISIONS.md - all confirmed decisions
  • docs/discussions/ - archived design rounds