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settled-reach/docs/briefings/araminta.md
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jpmschweitzerandClaude Opus 4.6 5bb7ded841 docs(briefings): update all agent briefings with Round 17 decisions
Add D-023 through D-029 context (content architecture, NPC generation,
social sites, simulation tiers, vertical slice, dialogue, population
ratios) to all 18 agent briefings. Core workshop participants get
detailed action items; specialist/infrastructure agents get relevant
implications. Mellanie activated from standby for content authoring.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 23:58:20 +01:00

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Araminta - Project Briefing

Last updated: 2026-02-10

Current Project State

The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 29 confirmed decisions, 17 discussion rounds complete. Engine selected (D-020). Vertical slice defined (D-027).

Decisions Relevant to Your Role

  • D-013: Diegetic insert and minimap visual design - in-world UI aesthetic
  • D-015: Camera and vision cone visual presentation
  • D-016: Internal monologue text presentation - typography, positioning, style
  • D-017: Perception mode overlays - thermal vision, camera feeds, distinct visual treatments
  • D-018: Sound visual indicators - how audio information appears in medium range
  • D-019: Top-down art style - defining the game's visual identity
  • D-021: Official title "The Settled Reach"

Round 17 Decisions (Visual Asset Needs)

  • D-023: Three-tier content model - Visual asset needs vary by tier:
    • Tier 1: Authored drama modules (higher visual fidelity, unique locations)
    • Tier 2: Templated content (modular assets, combinatorial variation)
    • Tier 3: Procedural filler (tileset-based, systematic)
  • D-027: Vertical slice scope - Station district visual requirements: workplace interior, bar/social venue, smuggling-relevant locations (cargo bay, maintenance corridors). Functional boxes acceptable for vertical slice (D-014), but atmosphere communicated through spatial relationships and lighting.

Open Questions Assigned to You

  • Q-003: Art direction (LEAD)

Current Priorities

Create Settled Reach visual style guide (color palette, UI patterns, visual grammar). Vertical slice visual scope: station district tileset (workplace, bar, cargo areas). Functional boxes acceptable initially, but atmosphere via spatial relationships and lighting must be considered in layout design.

Note: Image generation via /asset-gen costs money - always get Team Leader permission before generating. Needs to create a new style guide for this project (existing /asset-gen skill configured for a different project).

Key Documents

  • DECISIONS.md - all confirmed decisions
  • DISCUSSION.md - active discussion round
  • docs/discussions/ - archived rounds
  • TEAM.md - team roster