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settled-reach/client/tests/test_monologue_display.gd
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jpmschweitzerandClaude Sonnet 4.6 4365871846 feat(ui): monologue display — queue, character colours, italic BBCode (#122)
- Queue management: enqueue on mid-display arrival, drain in order, MAX_QUEUE_DEPTH=8 cap, no-overwrite contract (P0 #477)
- Character colours: detective=#c8e0ff (cool blue), smuggler=#f0c870 (warm amber), fallback to neutral insert text
- Typography: italic via BBCode [i] tags; font size 13px (smaller than dialogue)
- Positioning: bottom-left of viewport, 420×120px, 80px bottom margin above verb list
- main.gd: _get_active_character_type() reads player entity kind.data.character_type; passed to show_monologue() and _on_confrontation_monologue()
- gdUnit4 tests: queue order, depth cap, no-overwrite, BBCode output, colour mapping, fade timer integration

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-20 18:31:13 +01:00

254 lines
7.3 KiB
GDScript

## #122: Monologue display — client tests (Sprint 14)
## Tests queue management, character colour, italic BBCode, and no-overwrite contract.
## Spec: Sprint 14 briefing (D-016, D-032, D-055, P0 #477).
##
## Approach: instantiate the scene, drive show_monologue() directly, inspect internal
## state and label text. Fade timing is tested by manipulating _fade_timer and calling
## _process() rather than awaiting real time — keeps the suite fast and deterministic.
class_name TestMonologueDisplay
extends GdUnitTestSuite
# ---------------------------------------------------------------------------
# Helpers
# ---------------------------------------------------------------------------
func _make_display() -> Node:
if not ResourceLoader.exists("res://ui/monologue_display.tscn"):
push_warning("TestMonologueDisplay: scene not found — tests skipped")
return null
var scene = load("res://ui/monologue_display.tscn")
var node = scene.instantiate()
add_child(node)
# _ready() fires here; panel.modulate.a = 0, _displaying = false
return node
# ---------------------------------------------------------------------------
# Colour mapping
# ---------------------------------------------------------------------------
func test_detective_colour_is_cool_blue() -> void:
var d = _make_display()
if d == null:
return
var c: Color = d._color_for_character("detective")
# Must not be the default/neutral colour
assert_that(c).is_not_equal(d.COLOR_DEFAULT)
# Blue channel dominant
assert_float(c.b).is_greater(c.r)
d.queue_free()
func test_smuggler_colour_is_warm_amber() -> void:
var d = _make_display()
if d == null:
return
var c: Color = d._color_for_character("smuggler")
assert_that(c).is_not_equal(d.COLOR_DEFAULT)
# Red channel dominant (amber)
assert_float(c.r).is_greater(c.b)
d.queue_free()
func test_unknown_character_returns_default_colour() -> void:
var d = _make_display()
if d == null:
return
assert_that(d._color_for_character("")).is_equal(d.COLOR_DEFAULT)
assert_that(d._color_for_character("merchant")).is_equal(d.COLOR_DEFAULT)
d.queue_free()
# ---------------------------------------------------------------------------
# BBCode output — italic + colour tags
# ---------------------------------------------------------------------------
func test_show_monologue_wraps_text_in_italic_bbcode() -> void:
var d = _make_display()
if d == null:
return
d.show_monologue("Test line.", 5.0, "")
var txt: String = d.text_label.text
assert_that(txt).contains("[i]")
assert_that(txt).contains("[/i]")
assert_that(txt).contains("Test line.")
d.queue_free()
func test_show_monologue_includes_color_tag() -> void:
var d = _make_display()
if d == null:
return
d.show_monologue("Colour test.", 5.0, "detective")
var txt: String = d.text_label.text
assert_that(txt).contains("[color=#")
assert_that(txt).contains("[/color]")
d.queue_free()
# ---------------------------------------------------------------------------
# No-overwrite contract (P0, #477)
# ---------------------------------------------------------------------------
func test_second_call_does_not_overwrite_active_display() -> void:
var d = _make_display()
if d == null:
return
d.show_monologue("First line.", 10.0, "")
assert_that(d._displaying).is_true()
var first_text: String = d.text_label.text
d.show_monologue("Second line.", 5.0, "")
# Text label must still show the first line
assert_that(d.text_label.text).is_equal(first_text)
d.queue_free()
func test_second_call_while_active_is_queued() -> void:
var d = _make_display()
if d == null:
return
d.show_monologue("First.", 10.0, "")
d.show_monologue("Second.", 5.0, "")
assert_int(d._queue.size()).is_equal(1)
assert_that(d._queue[0].text).is_equal("Second.")
d.queue_free()
# ---------------------------------------------------------------------------
# Queue management
# ---------------------------------------------------------------------------
func test_queue_drains_after_fade_complete() -> void:
var d = _make_display()
if d == null:
return
d.show_monologue("Line A.", 1.0, "")
d.show_monologue("Line B.", 2.0, "")
# Simulate fade completing on line A
d._displaying = false
d._on_fade_complete()
assert_that(d._displaying).is_true()
assert_that(d.text_label.text).contains("Line B.")
assert_int(d._queue.size()).is_equal(0)
d.queue_free()
func test_queue_empty_after_fade_complete_does_nothing() -> void:
var d = _make_display()
if d == null:
return
d.show_monologue("Only line.", 1.0, "")
d._displaying = false
# No items queued — should not crash and _displaying stays false
d._on_fade_complete()
assert_that(d._displaying).is_false()
d.queue_free()
func test_queue_preserves_character_type() -> void:
var d = _make_display()
if d == null:
return
d.show_monologue("First.", 5.0, "detective")
d.show_monologue("Second.", 3.0, "smuggler")
assert_that(d._queue[0].character_type).is_equal("smuggler")
d.queue_free()
func test_multiple_queued_items_drain_in_order() -> void:
var d = _make_display()
if d == null:
return
d.show_monologue("A", 1.0, "")
d.show_monologue("B", 1.0, "")
d.show_monologue("C", 1.0, "")
d._displaying = false
d._on_fade_complete() # should display B
assert_that(d.text_label.text).contains("B")
d._displaying = false
d._on_fade_complete() # should display C
assert_that(d.text_label.text).contains("C")
d._displaying = false
d._on_fade_complete() # queue empty — nothing new
assert_that(d._displaying).is_false()
d.queue_free()
# ---------------------------------------------------------------------------
# Queue depth cap
# ---------------------------------------------------------------------------
func test_queue_does_not_exceed_max_depth() -> void:
var d = _make_display()
if d == null:
return
# First call starts displaying immediately (not queued)
d.show_monologue("Active.", 99.0, "")
# Fill queue to max
for i in range(d.MAX_QUEUE_DEPTH + 5):
d.show_monologue("Overflow %d" % i, 1.0, "")
assert_int(d._queue.size()).is_less_or_equal(d.MAX_QUEUE_DEPTH)
d.queue_free()
# ---------------------------------------------------------------------------
# Fade timer integration
# ---------------------------------------------------------------------------
func test_process_triggers_fade_after_duration() -> void:
var d = _make_display()
if d == null:
return
d.show_monologue("Timer test.", 2.0, "")
assert_that(d._displaying).is_true()
# Drive timer past duration without awaiting real time
d._fade_timer = 2.1
d._process(0.0)
# _displaying should now be false (fade_out called)
assert_that(d._displaying).is_false()
d.queue_free()
func test_process_does_not_fade_before_duration() -> void:
var d = _make_display()
if d == null:
return
d.show_monologue("Still showing.", 5.0, "")
d._fade_timer = 2.0
d._process(0.0)
assert_that(d._displaying).is_true()
d.queue_free()
# ---------------------------------------------------------------------------
# Initial state
# ---------------------------------------------------------------------------
func test_panel_starts_invisible() -> void:
var d = _make_display()
if d == null:
return
assert_float(d.text_panel.modulate.a).is_equal(0.0)
d.queue_free()
func test_not_displaying_on_init() -> void:
var d = _make_display()
if d == null:
return
assert_that(d._displaying).is_false()
d.queue_free()