Files
settled-reach/client/project.godot
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jpmschweitzerandClaude Opus 5 3ec35b87c8 fix(client): the deep rungs were flat because relief_q fell off the wire (T-1213)
`relief_q` is the one field with signal below District — elev_q's 80 m steps
quantise sub-district detail away, which is precisely why relief_q was invented.
The server has encoded it since 5eb394b36 and the terrain layer has asked for it
by name ever since. step_canvas_protocol.gd's decode dictionary never listed the
key, so `canvas.get("relief_q")` was always null and the plane arrived nowhere.
The server half of that change landed; the protocol half did not.

That is the whole reason Region and below rendered as a flat wash. Measured plane
variety at District before the fix:

    {morphology: 1, elev_q: 11, relief_q: 0, moisture_q: 25, vegetation: 3}

A 0 there means ABSENT, not constant — a distinction the capture could not make
until this commit adds it, and the reason two earlier sessions read the flatness
as a missing generator rather than a missing key.

Also spends the field properly. It drove a stipple PROBABILITY only, so a ridge
and a plain differed in dot density, which at one pixel per cell reads as noise;
and `_ruggedness()` took absf(relief_q - 50), discarding the sign the server
deliberately preserved ("a hollow and a rise are different ground... the reverse
is not recoverable"). Relief now shades continuously and signed — rises lighten,
hollows darken — UNDER the stipple rather than instead of it. Ruggedness
(unsigned) and elevation (signed) are different questions and both are worth
asking.

Ladder, before -> after (tooling/atlas-flatness, lum p1-p99):

    Global    145.69 -> 145.69   unchanged, correct: relief_q is flat 50 at
                                 orbital rungs by construction
    Region     33.59 ->  71.01   2.1x
    District   13.72 ->  77.01   5.6x
    Quarter    11.01 ->  42.56   3.9x

Structure retention Global->Quarter: 7.6% -> 29%.

NOT finished, and the ticket says so: Region now reads as heavy speckle, because
ruggedness is real data instead of an elev_q-gradient fallback and far more cells
earn a mark than the T-1194 tuning assumed; District reads as soft blobby relief,
form without directionality. Both are grammar/tuning follow-ups on a channel that
finally carries signal.

0.4.9 is a REQUIRED bump. The disk cache stores the DECODED canvas, so every
earlier entry physically lacks the field and would keep rendering flat against a
build that reads it — the first bump in this series where a warm cache is wrong
about CONTENT, not merely stale. tooling/canvas_sources.py gains
step_canvas_protocol.gd for the same reason: it decides which planes exist, the
cache stores its output, and the T-1242 gate would not have flagged this fix
while the registry stopped at ui/.../step_canvas/.

Regression cover: every protocol test passed throughout the weeks the plane was
missing, because each asserted a field it already knew about and none asserted
the SET. There is now a test walking all eight dense planes of EncodedStepCanvas,
verified by disabling the fix and watching it fail by name.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-16 15:22:50 +02:00

181 lines
9.6 KiB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="The Settled Reach"
; Mirror of project.yaml's `version:` — the repo root file stays the source of
; truth (CLAUDE.md), this is the copy that survives an export. Godot bakes
; ProjectSettings into the PCK, so `application/config/version` reads the same
; in the editor and in a shipped build, where res://../project.yaml does not
; exist at all (T-1241). Kept honest by `make check-client-version`, which the
; pre-push hook runs — do not edit this by hand without moving project.yaml too.
config/version="0.4.9"
run/main_scene="res://scenes/main_menu.tscn"
config/features=PackedStringArray("4.6", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
; PlatformInfo MUST remain first — HardwareDetector (and other autoloads) depend on it
; being initialised before their own _ready() runs. Do not reorder.
PlatformInfo="*res://scripts/autoloads/platform_info.gd"
Protocol="*res://scripts/protocol/protocol.gd"
SimBridge="*res://scripts/autoloads/sim_bridge.gd"
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UIStrings="*res://scripts/autoloads/ui_strings.gd"
FogState="*res://scripts/autoloads/fog_state.gd"
AudioManager="*res://scripts/autoloads/audio_manager.gd"
SessionManager="*res://scripts/autoloads/session_manager.gd"
HudGroups="*res://scripts/autoloads/hud_groups.gd"
MetaStack="*res://ui/meta/meta_stack.gd"
ImplantRegistry="*res://ui/implant/implant_registry.gd"
HardwareDetector="*res://ui/hardware_detector.gd"
AtlasAgentBridge="*res://scripts/autoloads/atlas_agent_bridge.gd"
[audio]
buses/default_bus_layout="res://default_bus_layout.tres"
[gui]
theme/custom="res://assets/theme/game_theme.tres"
theme/custom_font="res://assets/fonts/michroma_ui.tres"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[editor_plugins]
enabled=PackedStringArray("res://addons/gdUnit4/plugin.cfg")
[input]
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open_journal={
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quickload={
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}
[gltf]
embedded_image_handling=3
[rendering]
renderer/rendering_method="gl_compatibility"
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environment/defaults/default_clear_color=Color(0.05, 0.05, 0.08, 1)