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settled-reach/docs/discussions/README.md
T
jpmschweitzerandClaude Opus 4.6 6dee6b73f0 docs(design): add character visuals spec and compositor API from workshop
Round 22 workshop output: character-visuals-spec.md (color mesh regions,
LOD tiers, layered composition) and compositor-api-spec.md (Node3D
architecture, CharacterColors data structure, set_color API).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-17 23:34:16 +01:00

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Discussion Archive Index of all archived discussion rounds from the Settled Reach game design process discussion archived 0 2026-02-09

Discussion Archive

Historical discussion rounds from the Settled Reach game design process.

Round Topic Key Decisions File
1 Opening Positions - round-01
2 Is Stellaris the Right Vehicle? - round-02
3 The Character Gap - round-03
4 Build Our Own Game D-001 round-04
5 Is the Team Still Right? D-003, D-004 round-05
6 First-Person Pivot D-005 round-06
7 Single Character D-005, D-006 round-07
8 Action & Spectacle D-007, D-008 round-08
9 Multiplayer D-009, D-010 round-09
10 Map, Fog & Borderless D-011, D-012, D-013, D-014 round-10
11 Insert, Sound & Camera D-015, D-016, D-017, D-018 round-11
12 Top-Down Final D-019 round-12
13 Engine Selection D-020, R-004R-010 round-13
14 Setting Foundation — The Settled Reach D-021 round-14
15 README / Steam Page Placeholder - round-15
16 Factions — Building a Fuller Narrative Picture AWAITING INPUT complete, lore, mechanics, notes
17 Content Architecture D-023, D-024, D-025, D-026, D-027, D-028, D-029 round-17
18 v0.1 Gap Analysis Workshop D-030, D-031, D-032, D-033, D-034, D-035, D-036, D-037, D-038, D-039, D-040 round-18
19 Knowledge Graph & Information Boundaries Workshop D-041, Q-016 resolved, Q-019 partially resolved, Q-024, Q-025, Q-026 workshop brief, synthesis
20 Station District Layout Design (Workshop #153) D-093, D-094, D-095; Q-040Q-044 resolved/partially resolved round-20
22 Sprint 28 Character Visuals Workshop D-148D-157; D-019 superseded; D-033 amended round-22