Files
settled-reach/server/src/main.rs
T
jpmschweitzerandClaude Opus 4.6 3115c7a84c fix(simulation): address PR #10 review — plugin wiring, stale reset, warnings
- Register KnowledgePlugin in main.rs and game_loop test (Tyre critical)
- Add KnowledgeGraph component to player spawn (Tyre critical)
- Reset Stale -> Active on fresh direct observation (Hoshe warning)
- Make registry/queue non-optional in emit_observation_events (Tyre/Hoshe)
- Add tracing::warn for missing EntityRegistry entries (Hoshe warning)
- Replace HashSet with Vec for small entity ID lookups (Hoshe suggestion)
- Add const static assertion for KnowledgeConfidence ordering (Hoshe)
- Add is_empty() and known_facts_iter() to KnowledgeGraph (Tyre)
- Add decay_skips_non_minute_ticks and observe_resets_stale tests (Hoshe)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 01:06:33 +01:00

65 lines
2.2 KiB
Rust

// The Settled Reach - Simulation Server
// Entry point for standalone simulation binary
use bevy_app::prelude::*;
use tracing_subscriber::{layer::SubscriberExt, util::SubscriberInitExt};
use settled_reach_server::bridge::tcp::TcpBridge;
use settled_reach_server::bridge::{BridgePlugin, BridgeResource, ServerRunning};
use settled_reach_server::knowledge::{KnowledgeGraph, KnowledgePlugin};
use settled_reach_server::perception::vision_cone::Facing;
use settled_reach_server::simulation::movement::{PlayerCharacter, TilePosition, WalkabilityMap};
use settled_reach_server::simulation::SimulationPlugin;
fn main() {
// Initialize tracing subscriber for logging
tracing_subscriber::registry()
.with(
tracing_subscriber::EnvFilter::try_from_default_env()
.unwrap_or_else(|_| "settled_reach_server=debug".into()),
)
.with(tracing_subscriber::fmt::layer())
.init();
let addr = std::env::args()
.nth(1)
.or_else(|| std::env::var("SR_ADDR").ok())
.unwrap_or_else(|| "127.0.0.1:9876".to_string());
tracing::info!("The Settled Reach - Simulation Server starting");
tracing::info!("Waiting for client connection on {}", addr);
let bridge = TcpBridge::accept(&addr).unwrap_or_else(|e| {
tracing::error!("Failed to accept client connection on {}: {}", addr, e);
std::process::exit(1);
});
tracing::info!("Client connected, initializing simulation");
// Create the bevy App and add plugins
let mut app = App::new();
app.add_plugins(SimulationPlugin);
app.add_plugins(BridgePlugin);
app.add_plugins(KnowledgePlugin);
app.insert_resource(BridgeResource::new(bridge));
app.insert_resource(WalkabilityMap::new(32, 32, 1));
app.world_mut().spawn((
PlayerCharacter,
TilePosition::new(16, 16, 0),
Facing::default(),
KnowledgeGraph::new(),
));
tracing::info!("Simulation initialized, entering game loop");
// Game loop: run until client disconnects
loop {
app.update();
// Check ServerRunning resource
if !app.world().resource::<ServerRunning>().0 {
break;
}
}
tracing::info!("Simulation server shutting down");
}