Files
settled-reach/client/addons/gdUnit4/src/ui/GdUnitInspector.gd
T
jpmschweitzerandClaude Opus 4.6 61e0762a84 chore(client): add gdUnit4 test framework addon
Vendor gdUnit4 for Godot 4 client testing (D-030).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 16:52:00 +01:00

35 lines
1019 B
GDScript

@tool
class_name GdUnitInspecor
extends Panel
var _command_handler := GdUnitCommandHandler.instance()
var _wait_time := 0.0
func _ready() -> void:
@warning_ignore("return_value_discarded")
GdUnitSignals.instance().gdunit_event.connect(func(event: GdUnitEvent) -> void:
if event.type() != GdUnitEvent.SESSION_START:
return
var control: Control = get_parent_control()
# if the tab is floating we dont need to set as current
if control is TabContainer:
var tab_container :TabContainer = control
for tab_index in tab_container.get_tab_count():
if tab_container.get_tab_title(tab_index) == "GdUnit":
tab_container.set_current_tab(tab_index)
)
# propagete the test_counters_changed signal to the progress bar
@warning_ignore("unsafe_property_access", "unsafe_method_access")
%MainPanel.test_counters_changed.connect(%ProgressBar._on_test_counter_changed)
func _process(delta: float) -> void:
_wait_time += delta
if _wait_time > 5.0:
_wait_time = 0
_command_handler._do_process()