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settled-reach/.gitignore
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# Secrets
.env
# Runtime databases (not tracked — created on startup)
server/settings.db
server/settings.db-shm
server/settings.db-wal
server/data/systems.db-shm
server/data/systems.db-wal
# Build and cache
.cache/
.tmp/
server/target/
server/sr-voice/target/
server/models/
tooling/content-converter/target/
tooling/econ-sim/target/
tooling/line-previewer/target/
tooling/test-client/target/
content-ron/
# Godot client
client/.godot/
client/export/
client/reports/
client/**/*.import
client/**/*.uid
# Renderer (separate Godot project for sprite pipeline)
renderer/.godot/
renderer/**/*.import
renderer/**/*.uid
renderer/output/*.png
# Spikes (Godot cache + import artifacts)
spikes/**/.godot/
spikes/**/*.import
spikes/**/*.uid
spikes/**/*.npy
spikes/**/*.npz
# Planet generator intermediates
tooling/planet-gen/__pycache__/
tooling/planet-gen/sol_data/.cache/
tooling/planet-gen/sol_data/__pycache__/
*.tmp.npz
# Generated terrain grids (large, regenerated from pipeline)
wiki/**/bodies/**/terrain.npz
# Asset downloads (vendor archives, not game content)
docs/assets/downloads/
# Reference repos for investigation
vendor/
# Database (shared across worktrees at ../settledreach.db, not tracked)
db/commonwealth.db*
# Frame0 ID mapping files (ephemeral, per-machine)
*.idmap.json
# Python
__pycache__/
*.pyc
*.pyo
# OS
.DS_Store
Thumbs.db
# IDE
.idea/
.vscode/
.obsidian/
*.swp
*.swo
# Claude Code internals (plans, session transcripts)
# Note: .claude/agents/, .claude/skills/, and .claude/settings.json ARE tracked
.claude/plans/
.claude/projects/
.claude/agent-memory/
client-tmp/
.tmp/