Files
settled-reach/docs/assets/visual/effects.md
T
jpmschweitzerandClaude Fable 5 f77e15d075 docs(assets): 3D-model+texture catalog, glb-gen production path, conventions (T-1050)
Instantiates the five D-244 catalog files (models/textures/artwork/icons/
effects — icons carries the 13 as-built SVGs, stance icons traced to their
consumer and marked final), creates client/assets/models/{furniture,props}
with a schema-documented manifest.json mirroring the character manifest,
fixes glb-gen SKILL.md's stale 'path does not exist' paragraph, and authors
docs/assets/visual/conventions.md: category-first model naming (araminta
ruling), mask sidecars per the character convention, D-235-token-keyed
texture naming, footprint_tiles as manifest metadata. Door-state and
TileSet conventions are recorded as explicit deferrals (Phase-5 owned).
visual/README.md carries both this ticket's count/link updates and
T-1052's palette-section rewrite (shared file, committed here).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-25 20:20:04 +02:00

1.7 KiB

title, description, type, status
title description type status
Effects — Visual Assets Shader, particle, and overlay asset catalog design active

Effects — Visual Assets

Shaders, particles, and overlays — the visual-effects layer distinct from models/textures/artwork/icons. Includes both 3D-scene shaders (toon, recolor-mask, outline) and 2D CanvasLayer overlays (fog, cognitive-delay cues).

Generation Approach

Hand-authored GDShader files, proven in the 3dpipeline and quaternius- aesthetic spikes (toon.gdshader, toon_masked.gdshader, outline.gdshader, toon_garment.gdshader — see docs/architecture/character-asset-organization.md Sections 2 and 11 for the shader family already in production use under client/assets/characters/shaders/). New effects (particles, screen-space overlays) are authored per-need; there is no generation pipeline analogous to /glb-gen//sprite-gen for this category.

Assets

ID Filename Status Type Notes Sprint/Ticket

This table intentionally excludes the character shader family already tracked and documented in character-asset-organization.md (toon.gdshader, toon_masked.gdshader, outline.gdshader, toon_garment.gdshader) — that doc is their canonical home. This file catalogs effects/particles/overlays that don't already have a home elsewhere; none exist yet (T-1050 initial creation).

Cross-References

  • docs/architecture/character-asset-organization.md — character shader family (canonical home, not duplicated here)
  • D-244