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settled-reach/tooling/godot-cold-parse
T
jpmschweitzerandClaude Fable 5 32021bd550 chore(skills): workflow skills sweep — whats-next/workshop-start/pr-review/pr-process (T-1102)
De-sprint pr-review, dynamic repo-root paths, gate-aligned checks; workshop-start Agent-tool rename + roster fixes (IMPROVEMENTS.md folded in and removed); whats-next pql-durability notes; pr-process orphan-check + full-suite alignment. New helper scripts tooling/godot-cold-parse + tooling/pr-watchlist-diff (allowlist entries deferred to first-use per permission policy). Part of T-1099.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 12:16:34 +02:00

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#!/usr/bin/env bash
# tooling/godot-cold-parse [--run-menu] — cold-cache headless parse check.
#
# Used by /pr-process step 1c before push. Deletes the cached script-class
# registry so the parse simulates the cold-start ordering CI / fresh clones
# see: Sprint 36 close caught a new `class_name MetaScreen` base class and
# six extending scripts that parsed fine on warm developer caches but hit
# `Could not find base class "MetaScreen"` post-merge, because the
# autoload-vs-class_name registration order only resolves correctly once the
# class cache is seeded (see CLAUDE.md -> GDScript conventions -> Autoload
# parse-order rule).
#
# Godot's resource scanner emits category errors (e.g. "Export type can only
# be built-in, a resource, a node, or an enum") that do NOT always prefix
# with SCRIPT ERROR — they appear as plain ERROR lines. The filter below
# catches both, then drops known pre-existing noise from the autoload
# class_name parse-order trap. Sprint 36 shipped a scanner error the old
# narrower grep missed; this is why the filter stays wide.
#
# --run-menu: also launch main_menu.tscn briefly (for branches with UI changes).
#
# Exit 0 + "clean" if no matches. Exit 1 + the matched lines if any are found.
set -euo pipefail
REPO_ROOT="$(git rev-parse --show-toplevel)"
RUN_MENU=false
[ "${1:-}" = "--run-menu" ] && RUN_MENU=true
rm -f "$REPO_ROOT/client/.godot/global_script_class_cache.cfg"
FILTER='^(SCRIPT )?ERROR|Parse Error|Export type'
MATCHES=$(godot --headless --path "$REPO_ROOT/client" --quit 2>&1 \
| grep -iE "$FILTER" \
| grep -v "Failed loading resource: res://assets" \
| grep -v "Cannot infer the type" \
| grep -vE '(Messagepack|LocalBridge|ServerProcess|Constants)" not declared' || true)
if [ "$RUN_MENU" = true ]; then
MENU_MATCHES=$(timeout 10 godot --path "$REPO_ROOT/client" res://scenes/main_menu.tscn 2>&1 \
| grep -iE "$FILTER" || true)
if [ -n "$MENU_MATCHES" ]; then
MATCHES="$MATCHES
$MENU_MATCHES"
fi
fi
if [ -n "$MATCHES" ]; then
echo "$MATCHES"
exit 1
fi
echo "godot-cold-parse: clean"