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settled-reach/.gitignore
T
jpmschweitzerandClaude Opus 4.6 30a21e9a08 chore(skills): rewrite frame0-wireframe skill with JSON sync workflow
Replace individual API call workflow with JSON-as-truth architecture.
Local wireframe JSON files are the source of truth; Frame0 is treated
purely as a renderer. New frame0-sync.py handles push/pull/export with
stable local ID <-> ephemeral Frame0 ID mapping via .idmap.json files.

Key changes:
- frame0-sync.py: push/pull/export with topo-sorted shape creation
- frame0-export-batch.sh: batch export with staleness check
- frame0-cmd.sh: fixed command names, list-pages JSON bug, added commands
- Removed frame0-wireframe.sh (superseded by JSON workflow)
- SKILL.md: renderer-only guidance, simplified workflow
- api-reference.md: corrected commands, type/color token mapping
- component-library.md: all 6 patterns rewritten as JSON templates
- .gitignore: added *.idmap.json

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-23 15:35:57 +01:00

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# Build and cache
.cache/
.tmp/
server/target/
tooling/content-converter/target/
tooling/line-previewer/target/
tooling/test-client/target/
content-ron/
# Godot client (further ignores managed by client team)
client/.godot/
client/export/
client/reports/
# Renderer (separate Godot project for sprite pipeline)
renderer/.godot/
renderer/**/*.import
renderer/**/*.uid
renderer/output/*.png
# Database (shared across worktrees at ../settledreach.db, not tracked)
db/commonwealth.db*
# Frame0 ID mapping files (ephemeral, per-machine)
*.idmap.json
# Python
__pycache__/
*.pyc
*.pyo
# OS
.DS_Store
Thumbs.db
# IDE
.idea/
.vscode/
*.swp
*.swo
# Claude Code internals (plans, session transcripts)
# Note: .claude/agents/, .claude/skills/, and .claude/settings.json ARE tracked
.claude/plans/
.claude/projects/