Replace individual API call workflow with JSON-as-truth architecture. Local wireframe JSON files are the source of truth; Frame0 is treated purely as a renderer. New frame0-sync.py handles push/pull/export with stable local ID <-> ephemeral Frame0 ID mapping via .idmap.json files. Key changes: - frame0-sync.py: push/pull/export with topo-sorted shape creation - frame0-export-batch.sh: batch export with staleness check - frame0-cmd.sh: fixed command names, list-pages JSON bug, added commands - Removed frame0-wireframe.sh (superseded by JSON workflow) - SKILL.md: renderer-only guidance, simplified workflow - api-reference.md: corrected commands, type/color token mapping - component-library.md: all 6 patterns rewritten as JSON templates - .gitignore: added *.idmap.json Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
46 lines
812 B
Plaintext
46 lines
812 B
Plaintext
# Build and cache
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.cache/
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.tmp/
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server/target/
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tooling/content-converter/target/
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tooling/line-previewer/target/
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tooling/test-client/target/
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content-ron/
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# Godot client (further ignores managed by client team)
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client/.godot/
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client/export/
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client/reports/
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# Renderer (separate Godot project for sprite pipeline)
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renderer/.godot/
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renderer/**/*.import
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renderer/**/*.uid
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renderer/output/*.png
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# Database (shared across worktrees at ../settledreach.db, not tracked)
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db/commonwealth.db*
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# Frame0 ID mapping files (ephemeral, per-machine)
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*.idmap.json
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# Python
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__pycache__/
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*.pyc
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*.pyo
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# OS
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.DS_Store
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Thumbs.db
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# IDE
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.idea/
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.vscode/
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*.swp
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*.swo
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# Claude Code internals (plans, session transcripts)
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# Note: .claude/agents/, .claude/skills/, and .claude/settings.json ARE tracked
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.claude/plans/
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.claude/projects/
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