Files
settled-reach/client/data/dialogue-theme.yaml
T
jpmschweitzerandClaude Opus 4.6 2edc7c3098 feat(ui): unified dialogue log with overheard NPC conversations (#535)
Refactors dialogue box into a scrolling conversation log. All dialogue
(player-NPC and overheard NPC-NPC) flows chronologically, oldest at top.
Player response options at the bottom during active conversations.

- Entries expire after configurable timeout (equal for all message types)
- Walk-away clears options but preserves log entries (fair information)
- Per-character name colors from dialogue-theme.yaml (hash-indexed palette)
- Overheard lines render at 90% opacity (D-078)
- Protocol decode for conversation_events + conversation_ended
- GameState fields for conversation_events, conversation_ended, dialogue_response
- Mock Mira/Soren NPC-NPC conversation in test snapshot
- Also wires #511 debug overlay into main.gd and main.tscn

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 20:51:40 +01:00

48 lines
1.6 KiB
YAML

# Dialogue Log Theme — The Settled Reach
#
# Ticket: #535 | Sprint: 14
# Colors and timing for the unified dialogue log panel.
# Loaded by dialogue_box.gd at runtime.
# ============================================================
# PLAYER COLOR
# Fixed color for the player's name in dialogue log entries.
# ============================================================
player_color: "#e0e8ff"
# ============================================================
# NPC COLOR PALETTE
# 8 distinct colors for NPC names. Indexed by hash(npc_name) % 8.
# Must be readable on a dark semi-transparent panel background.
# ============================================================
npc_colors:
0: "#4a9ebb" # teal
1: "#6bc9a6" # green
2: "#e8c547" # amber
3: "#d49e5d" # warm orange
4: "#b586d4" # lavender
5: "#d45d5d" # muted red
6: "#5daa7d" # forest
7: "#7daccc" # sky blue
# ============================================================
# TEXT COLORS
# Arrow separator and speech text color.
# ============================================================
arrow_color: "#8890a0"
speech_color: "#c8d0e0"
# ============================================================
# PASSIVE (OVERHEARD) OPACITY
# Base opacity multiplier for non-player-centric lines.
# 1.0 = full opacity, 0.0 = invisible.
# ============================================================
passive_opacity: "0.9"
# ============================================================
# ENTRY TIMING
# All entry types share the same lifetime and fade duration.
# ============================================================
entry_lifetime_seconds: "15.0"
entry_fade_seconds: "3.0"