Godot @tool render scene that takes a textured 3D model and produces 2D sprites at 1024/256/64 from 4 cardinal directions with outlines applied at working resolution. Camera at "the angle" (-72.5deg ortho). Includes two POC wall models with Nano Banana textures, CLI wrapper script with headless import step, and .uid files added to gitignore. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
16 lines
596 B
Plaintext
16 lines
596 B
Plaintext
[gd_scene load_steps=3 format=3 uid="uid://cyh0xf1nv2j3e"]
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[ext_resource type="Texture2D" uid="uid://bgn5kvwjdqrx0" path="res://tooling/sprite_renderer/textures/wall_institutional_era1.png" id="1_wall_texture"]
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[sub_resource type="BoxMesh" id="BoxMesh_wall"]
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size = Vector3(1.0, 0.8, 0.2)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wall"]
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albedo_texture = ExtResource("1_wall_texture")
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metallic = 0.0
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roughness = 0.9
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[node name="WallStructural" type="MeshInstance3D"]
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mesh = SubResource("BoxMesh_wall")
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surface_material_override/0 = SubResource("StandardMaterial3D_wall")
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