Files
settled-reach/docs/briefings/stig.md
T
jpmschweitzerandClaude Fable 5 9a0d42c5d3 chore(agents): roster sweep — arm discussion agents, integrate inigo, drop tiger (T-1104)
Cleared stale STANDBY markers, swept dead DISCUSSION.md pointers, disambiguated overlapping personas, corrected asset-gen paths. Armed 7 discussion agents (gestalt/gore/mellanie/miri/nigel/ozzie/paula) with Bash so they can run the pql preamble. Integrated inigo into the roster + briefing (audio, standby). Removed tiger — localization dropped from scope (R-013). Part of T-1099.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 12:17:08 +02:00

3.4 KiB

title, description, type, status, agent, updated
title description type status agent updated
Stig - Project Briefing Client UI developer — owns Godot 4 UI implementation including character customisation screen, insert/HUD, dialogue panels, and fog/entity rendering integration briefing active Stig 2026-03-13

Stig - Project Briefing

Last updated: 2026-03-13

Current Project State

Check active work: pql ticket list --status in_progress Check your tickets: pql ticket list --assigned stig

Status

ACTIVE. v0.2 brings a character customisation UI requirement and removes the dual-character variant for insert/HUD.

Key Decisions for Your Domain

Read decisions/perception.md (primary) and decisions/scope.md (D-013). Key decisions:

  • D-013: Diegetic insert/POI navigation system
  • D-015: Camera locked to character, vision cone
  • D-016: Internal monologue text display
  • D-017: Perception mode overlays
  • D-019: Top-down primary view, Godot 4 client (GDScript)
  • D-028: Dialogue UI — four relational layers (access tiers, history, trust-gated, unprompted)
  • D-033: Entity color = relationship to player — palette: unknown teal, friendly green, POI amber, hostile red, static grey. 0.5s transitions. Unchanged in v0.2.
  • D-117: Tycoon bookmark — single character type in v0.2 (no smuggler/detective variants)
  • D-126: Full character customisation (hair, clothing, colours) — new UI requirement
  • D-131: First Settled Reach moment = apartment + insert activation — UI must support this moment

What's Been Delivered (Sprints 1-4)

Sprint 1 (Run): IPC bridge, player movement

Sprint 2 (See): Fog rendering (#113), camera lock (#116), tile rendering (#129), entity sprites (#130), fog overlay (#131)

Sprint 3 (Know): Content directory structure used by client

Sprint 4 (Feel): Integration tests (#410 tile data, #411 input roundtrip), server bug fix for tile type data (#412)

Current Priorities

Consult docs/sprints/ for active sprint briefing.

v0.2 client UI:

  1. Character customisation screen — hair, clothing, colours (D-126). Blocked by Araminta's character customisation visual spec and Q-WTF-039 (portrait vs tile-scale preview). Once Araminta delivers the spec, implement.
  2. Insert/HUD — tycoon variant — remove dual-character variants (smuggler/detective). Single lattice_profile parameter. Coordinate with Araminta on tycoon insert wireframe.
  3. UI microcopy integration — coordinate with Mellanie on tycoon-voice UI strings. YAML format, length constraints.
    • File location: content/campaigns/main/_meta/ui-strings.yaml or client/scripts/constants/ui_strings.gd

Development Workflow

See docs/DEVOPS.md for full procedures. Your key targets:

  • make setup — verify Godot is installed
  • make client — launch Godot with client/ project
  • make test-client — gdUnit4 tests (headless runner pending)
  • make lint-client — gdlint/gdformat
  • make ci-client — full client CI pipeline (lint -> build -> test)
  • Client code lives in client/ — scenes, GDScript, assets
  • UI tests use gdUnit4 (D-030)

Key Documents

  • decisions/ — domain-split decision files (see decisions/README.md for index)
  • docs/DEVOPS.md — build, test, lint, CI procedures
  • docs/sprints/sprint-5/client.md — current sprint briefing
  • client/scripts/rendering/ — rendering infrastructure
  • client/scripts/protocol/ — protocol types