The asset-brief template (scope/visual-reference/naming/gen-path/ acceptance, one page) and five real briefs — station walls, rural walls, doors, floors, furniture/props — each citing its D-235 axis tokens and palette.md register rows (or the D-257 toon default), conventions.md naming/mask/footprint rules, and the image-gen -> glb-gen -> promotion path with concrete acceptance counts. Doors carry the negative no-state-frame-files constraint (runtime mechanism stays Phase 5); furniture/props' first acceptance is promoting the three unpromoted spike GLBs. deferred.md is the formal register for the T-1051 four (lamp posts, barns, TVs, billboards) + cars/Q-067, with rationale and revisit triggers — satisfying T-1051's own 'or record formal deferral' deliverable. Child stories under T-961 are created lead-side at merge. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
5.2 KiB
title, description, type, status, ticket, decision_refs, author, created, updated
| title | description | type | status | ticket | decision_refs | author | created | updated | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Deferred Asset Classes | Formal deferral note — lamp posts, barns, TVs, billboards (T-1051), and cars (Q-067) — not briefed this batch | design | active | T-1051 |
|
Araminta | 2026-07-25 | 2026-07-25 |
Deferred Asset Classes
This is the formal deferral record for five asset classes named in the T-750 epic description that do not get a one-page brief this batch: lamp posts, TVs, billboards, barns (T-1051's four classes) and cars (Q-067). This note is what lets T-1051 close as delivered-by-deferral (its own acceptance criterion — "author briefs, or record formal deferral" — is satisfied by this file) and records the rationale so a future re-scope pass doesn't have to re-derive it.
The four T-1051 classes: lamp posts, TVs, billboards, barns
Rationale. Phase 4's cascade deliverable is "deterministic walkable-world
data + per-layer Atlas maps + asset catalog" (CLAUDE.md cascade table).
Outside-in generation (D-166) needs building exterior templates — the
D-235 wall/roof/facade/street axes — to make districts/blocks walkable and
Atlas-legible. None of these four classes are a wall/roof/facade/street axis
token:
- Lamp posts (street furniture) and TVs/billboards (signage/screens) are set-dressing objects that populate an already-walkable exterior or interior — they read as Phase 6 "detail coloring / room-level population" (cascade table), or at best late-Phase-4 polish once exteriors exist to place them against.
- Barns are a rural building type, not a material/form/rhythm/surface
axis token — D-235's vocabulary describes what a wall/roof/facade/street
looks like, not what kind of building a set of walls forms. A barn's walls
and roof would draw from the same
rural-walls.mdbrief's tags (timber_wall,rammed_earth_wall) plus a roof tag; there is no separate "barn" asset class to brief independent of that.
No partial work is lost by deferring. T-1049's own 2026-06-12 audit matrix confirms zero repo hits for any of the four beyond the T-750 epic description text — no ticket, no brief, no produced asset, no style-guide mention. There is nothing to protect or unwind by waiting.
Disposition. Formal deferral, not a story. No brief is authored for any of the four this batch.
Cars (Q-067)
Rationale, same shape, one added layer. Cars are also set-dressing/
transport infrastructure that presupposes walkable exteriors — same Phase-4-
vs-later argument as the four above. Cars additionally carry a genuinely
open design question: Q-067 ("Vehicle physics for in-world transport")
has not decided whether the game needs driveable vehicles, NPC-only traffic,
or neither, nor whether vehicle movement is client-side physics or
server-authoritative. A car asset brief would have to assume an answer to a
question that is explicitly still open — Q-067's own audit note (2026-06-12,
S-47) already flagged this: "Scope for v0.2: probably not" (and v0.2 is
dropped per CLAUDE.md), recommending the phase question be answered before
any car brief is written.
Distinction from the T-1051 four, in degree not kind. The four above need
no open question resolved — their deferral is a pure scope/sequencing call
(exteriors first). Cars need Q-067 resolved in addition to that same
sequencing call. Only vehicle artifact today: spikes/3dpipeline/models/ props/vw_beetle.glb (a spike binary, untracked per D-241 — not production
prior art).
Disposition. Formal deferral. Blocked on Q-067 resolution in addition to Phase-4 exterior-generation completion.
Revisit trigger
Revisit all five classes when Phase-4 exterior generation is complete — i.e. when the tile/chunk/block cascade is producing walkable districts/ blocks with building exteriors drawn from the D-235 axes (the point at which set-dressing has something real to populate). For cars specifically, revisit is additionally gated on Q-067 resolving to a driveable-vehicles-in-scope answer; if Q-067 resolves "no vehicles" or "NPC-traffic-only, no player asset," the car brief may never be needed in the form this note anticipates.
Precedent
This deferral treatment mirrors the Q-067 precedent already established in T-1049's refinement history: file a scope note now, do not write a brief against an undecided mechanic or an unwalkable world, and let the phase cascade (D-166) — not a milestone label — be the thing that reopens the question when its gating condition is met.
Cross-References
- T-1051 — the ticket this note satisfies ("author briefs, or record formal deferral")
- T-1049 — parent refinement ticket; "Lead ratification" note ratifies this deferral disposition
- Q-067 — open question, vehicle physics/mechanic scope
- D-166 — outside-in generation cascade (geo → economic/exterior → building templates → door contracts → Phase-6 interiors)
- D-235 — building-exterior visual grammar (wall/roof/facade/street axes; barns/lamp-posts/TVs/billboards are not axis tokens)
docs/assets/briefs/rural-walls.md— barns' actual wall/roof material draws from this brief's tags, when barns are eventually built