Instantiates the five D-244 catalog files (models/textures/artwork/icons/
effects — icons carries the 13 as-built SVGs, stance icons traced to their
consumer and marked final), creates client/assets/models/{furniture,props}
with a schema-documented manifest.json mirroring the character manifest,
fixes glb-gen SKILL.md's stale 'path does not exist' paragraph, and authors
docs/assets/visual/conventions.md: category-first model naming (araminta
ruling), mask sidecars per the character convention, D-235-token-keyed
texture naming, footprint_tiles as manifest metadata. Door-state and
TileSet conventions are recorded as explicit deferrals (Phase-5 owned).
visual/README.md carries both this ticket's count/link updates and
T-1052's palette-section rewrite (shared file, committed here).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
1.6 KiB
title, description, type, status
| title | description | type | status |
|---|---|---|---|
| Artwork — Visual Assets | Flat 2D artwork asset catalog — paintings, flags, billboards, signage, screen content | design | active |
Artwork — Visual Assets
Flat 2D art — paintings, flags, billboards, signage, screen content — that lives as a texture/decal on a flat surface within the 3D world. This is one of the two flattened-2D exceptions under D-244 (the other is textures.md); it is not a sprite layer.
Generation Approach
Produced via the /sprite-gen skill's repurposed 2D-artwork role
(renderer/README.md) — the offline Godot renderer originally built for the
retired object-sprite pipeline (#541 spike), now serving flat-artwork
rendering. Camera/lighting/resolution mechanics from that pipeline are
reused; the "render every entity/object/wall to sprites" framing in
renderer/README.md is legacy and does not apply here.
Output is promoted to client/assets/artwork/ (per renderer/README.md's
own note: flat-artwork output goes to client/assets/textures or
client/assets/artwork, never client/assets/sprites/).
Assets
| ID | Filename | Status | Type | Notes | Sprint/Ticket |
|---|
No artwork has entered production yet — this table is intentionally empty at initial creation (T-1050).
Cross-References
- conventions.md
renderer/README.md— repurposed 2D-artwork render pipeline.claude/skills/sprite-gen/SKILL.md- D-244