- pr-review: require manual smoke test for merge-path PRs (pre-game flow,
scene transitions, save/load, connection handshake). Unchecked
author-side smoke boxes downgrade verdict from APPROVED to
REQUEST_CHANGES. Triggered by #872 — New Game hangs on 'connecting'
landed through PR #134 with the exact smoke box unchecked.
- pr-push: wipe Godot script class cache before the runtime smoke check
so cold-start parse-order bugs surface pre-push instead of failing
the next fresh-clone parse. Sprint 36 hit this post-merge — MetaScreen
base class not found because the cache was warm on developer machines
but cold in CI / post-merge. Cold-cache check stays in the skill (not
the pre-push hook) to keep iteration fast.