Files
settled-reach/docs/assets/audio
jpmschweitzerandClaude Opus 4.6 6035d2049a feat(audio): add 6 interaction UI audio assets for #440
Generated via Stable Audio Open with sonic family prompt prefixes:
- cursor_hover.ogg (insert-tech, digital click)
- weapon_aim.ogg (insert-tech, mechanical latch sketch)
- implant_open.ogg (insert-tech, neural lattice rising tone)
- fog_recognition.ogg (organic, cognitive realization chime)
- sfx_monologue_chime.ogg (insert-tech, placeholder per D-071)
- sfx_monologue_chime_urgent.ogg (insert-tech, placeholder per D-071)

All assets need duration trimming in next audio sprint (#453).
Updated docs/assets/audio/ui.md status to draft.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 01:22:56 +01:00
..

Audio Asset Pipeline

Status: Active — Sprint 7 (first audio sprint)

Summary

Category File Total Planned In-Progress Placeholder Final
Ambient ambient.md 4 4 0 0 0
SFX sfx.md 2 2 0 0 0
UI ui.md 6 4 0 0 0
Total 12 10 0 0 0

Update counts when asset status changes.

Palette

See palette.md for the sonic identity: two sonic families (insert-tech / organic), station palette (functional warmth), generation approach, bus architecture.

Generation Tools

  • Stable Audio Open: Self-hosted, >200ms organic sounds. ~47s ceiling per generation.
  • Manual synthesis: <200ms insert-tech sounds. Audacity / Python oscillator.
  • Post-processing: LUFS normalization, EQ carving, crossfade loops (3-5s overlap).

Bus Architecture

5 player-facing buses (see palette.md for full spec):

Bus Content
Music Future — empty
Ambient Station hum, zone overlays
World SFX NPC footsteps, doors, conversation murmur
Player Actions Player footsteps, combat
UI Sounds Cursor, implant, chimes, recognition

Sprint Scope

Sprint 7 (#440 — 8 assets)

  • 4 UI sounds: cursor hover, fog recognition, implant open, weapon aim (sketch)
  • 2 UI sounds: monologue chime normal + urgent (PLACEHOLDER — Sprint 8 redo)
  • 2 mix specs: dialogue dip, confrontation dip (documentation, not audio files)

Sprint 8+ (D-038 — 6 remaining assets)

  • 4 ambient loops: station base, workplace layer, bar layer, corridor layer
  • 2 SFX: footstep metal walk, footstep metal run
  • Monologue chime redo (priority #1)

Decision References

  • D-038: Audio in v0.1 scope
  • D-018: Three-range sound model
  • D-045: Environmental neutrality