Files
settled-reach/docs/assets/visual/icons.md
T
jpmschweitzerandClaude Fable 5 f77e15d075 docs(assets): 3D-model+texture catalog, glb-gen production path, conventions (T-1050)
Instantiates the five D-244 catalog files (models/textures/artwork/icons/
effects — icons carries the 13 as-built SVGs, stance icons traced to their
consumer and marked final), creates client/assets/models/{furniture,props}
with a schema-documented manifest.json mirroring the character manifest,
fixes glb-gen SKILL.md's stale 'path does not exist' paragraph, and authors
docs/assets/visual/conventions.md: category-first model naming (araminta
ruling), mask sidecars per the character convention, D-235-token-keyed
texture naming, footprint_tiles as manifest metadata. Door-state and
TileSet conventions are recorded as explicit deferrals (Phase-5 owned).
visual/README.md carries both this ticket's count/link updates and
T-1052's palette-section rewrite (shared file, committed here).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-25 20:20:04 +02:00

2.8 KiB

title, description, type, status
title description type status
Icons — Visual Assets UI icon asset catalog — as-built inventory of client/assets/icons/ design active

Icons — Visual Assets

UI icons and status indicators. 2D, UI layer only — not part of the D-244 3D in-world pivot (icons render on CanvasLayer, not in the 3D scene).

Generation Approach

Hand-authored SVGs, tinted at runtime via res://shaders/icon_tint.gdshader (see client/ui/stance_indicator.gd for the tint-shader integration pattern).

Assets

13 SVGs already exist in client/assets/icons/ — this is the as-built inventory, not a zero-start table.

ID Filename Status Category Notes Sprint/Ticket
ICO-001 icon_stance_walk.svg final Stance Wired into client/ui/stance_indicator.gd (StanceIndicator icon map), tinted via icon_tint.gdshader.
ICO-002 icon_stance_sprint.svg final Stance Wired into stance_indicator.gd.
ICO-003 icon_stance_careful.svg final Stance Wired into stance_indicator.gd.
ICO-004 icon_stance_crouch.svg final Stance Wired into stance_indicator.gd.
ICO-005 icon_action_examine.svg placeholder Action SVG exists; not yet wired into a script/scene.
ICO-006 icon_action_follow.svg placeholder Action SVG exists; not yet wired into a script/scene.
ICO-007 icon_action_observe.svg placeholder Action SVG exists; not yet wired into a script/scene.
ICO-008 icon_action_talk.svg placeholder Action SVG exists; not yet wired into a script/scene.
ICO-009 icon_item_access_token.svg placeholder Item SVG exists; not yet wired into a script/scene.
ICO-010 icon_item_comm_log.svg placeholder Item SVG exists; not yet wired into a script/scene.
ICO-011 icon_item_manifest.svg placeholder Item SVG exists; not yet wired into a script/scene.
ICO-012 icon_status_health.svg placeholder Status SVG exists; not yet wired into a script/scene.
ICO-013 icon_status_perception.svg placeholder Status SVG exists; not yet wired into a script/scene.

Status here follows the shared vocab (docs/assets/README.md): final = shipped and wired into a consuming script/scene; placeholder = asset exists on disk but has no confirmed runtime consumer yet. If a teammate wires one of the placeholder icons into a script, flip its row to final and note the consumer, matching the icon_stance_* rows above.

Cross-References

  • client/assets/icons/ — the SVG files this table catalogs
  • client/ui/stance_indicator.gd — the one confirmed consumer (stance icons)
  • res://shaders/icon_tint.gdshader — runtime tint shader