Files
settled-reach/tooling/scripts/blender/blender_batch_fit_skinned.py
T
jpmschweitzerandClaude Opus 5 201dabd19b refactor(tooling): T-1273 — the Blender carve-out, and a guard that keeps it carved
35 payloads move to tooling/scripts/blender/ and stay outside package scope.
They run under Blender's bundled Python, which cannot see the repo venv, so
they physically cannot import tooling.core — holding them to the D-263 contract
would either fail the gate forever or force the contract to be weakened for
everyone, and the second is how a gate stops meaning anything.

Count verified by import rather than filename: 33 import bpy/bmesh directly,
and the two that do not are still payloads per their own usage lines.
garment-fit/make_logo.py is the one genuine non-payload and stays for T-1290.

The bash wrapper is retired rather than kept. Keeping it would have put the
install-resolution logic in two places, which is the duplication T-1286 had
just finished collapsing three copies of. domains/blender/service.py owns the
decisions — resolve_blender (native beats flatpak, ordering preserved),
resolve_payload, absolutise — and only run_payload performs. test_blender.py
pins all of them without launching Blender, which matters here more than
usual: the thing being launched is a 200 MB GUI application that writes GLBs.

`reach blender run` takes a registered payload name OR a path to any script,
because the wrapper served both — the spikes and the glb-gen skill hand it
one-off scripts of their own. An unknown name enumerates all 35 and exits 2.

The exclusion now defends itself. check_carve_out_stays_carved fails if
`scripts` is added to PACKAGE_ROOTS, if the payload directory empties (an empty
exclusion proves nothing), or if an __init__.py appears there (which would make
the payloads importable — the coupling the carve-out exists to prevent). All
three arms mutation-proved.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-02 20:55:52 +02:00

446 lines
16 KiB
Python

"""
blender_batch_fit_skinned.py (T-1089 gap G1 — the biggest wardrobe gap)
Fit a reference clothing GLB (authored on average_m) to every body type and
export ANIMATABLE skinned variants. This supersedes
tooling/blender_surface_deform_batch.py, whose output used export_skins=False
(:142) — those variants cannot animate on the shared skeleton, which is how the
runtime loads clothing (character_visual.gd:582-594).
It merges three proven codepaths that had never been combined:
* the 11-body loop + headless temp_override Surface-Deform bind + Shrinkwrap
fallback + pipeline_log.json — from blender_surface_deform_batch.py
* the weight flow — from
spikes/quaternius-aesthetic/scripts/blender/fit_outfits_to_bodies.py:160-257
Surface Deform bind -> apply -> Data Transfer VGROUP_WEIGHTS
(POLYINTERP_NEAREST) from the fitted body -> normalize -> retarget the
armature modifier to the body's armature -> export_skins=True
* optional Solidify — from tooling/convert_outfit.py (skipped by
default; offset-shell references are already solidified)
Per body type:
average_m (REFERENCE_BODY): direct copy of the reference GLB (already correct).
others: SD-bind the reference garment to the target body surface, bake the
deformed rest shape, transfer + normalise weights from that body, retarget the
armature, export a skinned GLB.
Run:
tooling/blender --background --python \
tooling/garment-fit/blender_batch_fit_skinned.py -- \
<reference_glb> <bodies_dir> <output_dir> \
[--only average_m,average_f,...] [--solidify 0.0] [--self-check]
Output:
<output_dir>/<body_type>.glb one skinned variant per fitted body type
<output_dir>/pipeline_log.json per-variant method (surface_deform/shrinkwrap/
copy) + status, for the review gate
Decisions: D-162 (clothing pre-fitted per body type), D-251 (in-house wardrobe).
"""
import sys
import os
import json
import glob
import shutil
import bpy
BODY_TYPES = [
"thin_m", "thin_f", "average_m", "average_f", "muscular_m", "muscular_f",
"teen_m", "teen_f", "heavy_m", "heavy_f", "child",
]
REFERENCE_BODY = "average_m"
SHRINKWRAP_OFFSET = 0.002
SD_FALLOFF = 4.0 # generous — clothing sits proud of the body (fit_outfits :212)
def log(msg):
print(f"[batch-fit] {msg}")
# --------------------------------------------------------------------------
# Scene helpers
# --------------------------------------------------------------------------
def clear_scene():
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete()
bpy.ops.outliner.orphans_purge(do_recursive=True)
def import_glb(path):
before = set(bpy.context.scene.objects)
bpy.ops.import_scene.gltf(filepath=path)
return [o for o in bpy.context.scene.objects if o not in before]
def is_body_mesh(obj):
"""Skinned body-segment mesh — excludes Icosphere debris that rides in GLBs."""
return (
obj.type == 'MESH'
and not obj.name.startswith("Icosphere")
and len(obj.vertex_groups) > 0
and len(obj.data.vertices) >= 50
)
def deselect_all():
bpy.ops.object.select_all(action='DESELECT')
def set_active(obj):
bpy.context.view_layer.objects.active = obj
# --------------------------------------------------------------------------
# Body surface (join of skinned segments) + one target armature
# --------------------------------------------------------------------------
def build_body(bodies_dir, body_type):
"""Import all seg_*.glb for a body; return (body_surface_mesh, armature).
The surface is a join of the skinned segment meshes (keeps merged vertex
groups so it can serve as both the Surface-Deform target and the weight
source). One armature is kept as the retarget destination; extras dropped.
"""
body_dir = os.path.join(bodies_dir, body_type)
if not os.path.isdir(body_dir):
return None, None
seg_paths = sorted(glob.glob(os.path.join(body_dir, "seg_*.glb")))
meshes = []
armature = None
for p in seg_paths:
for o in import_glb(p):
if o.type == 'ARMATURE' and armature is None:
armature = o
elif o.type == 'ARMATURE':
bpy.data.objects.remove(o, do_unlink=True)
elif is_body_mesh(o):
meshes.append(o)
elif o.type == 'MESH':
bpy.data.objects.remove(o, do_unlink=True)
if not meshes or armature is None:
return None, None
deselect_all()
for m in meshes:
m.select_set(True)
set_active(meshes[0])
bpy.ops.object.join()
surface = bpy.context.active_object
surface.name = f"body_surface_{body_type}"
# Detach from armature so it is pure geometry for SD/weight source.
for mod in list(surface.modifiers):
if mod.type == 'ARMATURE':
surface.modifiers.remove(mod)
return surface, armature
# --------------------------------------------------------------------------
# Reference garment
# --------------------------------------------------------------------------
def import_reference_garment(reference_glb):
"""Import the reference garment; return its single skinned mesh + armature."""
objs = import_glb(reference_glb)
meshes = [o for o in objs if is_body_mesh(o)]
if not meshes:
# offset-shell garments always have vgroups; guard anyway
meshes = [o for o in objs if o.type == 'MESH' and len(o.data.vertices) >= 20]
armature = next((o for o in objs if o.type == 'ARMATURE'), None)
if len(meshes) > 1:
deselect_all()
for m in meshes:
m.select_set(True)
set_active(meshes[0])
bpy.ops.object.join()
return bpy.context.active_object, armature
return (meshes[0] if meshes else None), armature
# --------------------------------------------------------------------------
# Fitting (Surface Deform + Shrinkwrap fallback)
# --------------------------------------------------------------------------
def try_surface_deform(clothing, body_surface):
"""Bind + apply Surface Deform via a headless context override. Returns bool."""
clothing.select_set(True)
set_active(clothing)
mod = clothing.modifiers.new("SurfaceDeformFit", 'SURFACE_DEFORM')
mod.target = body_surface
mod.falloff = SD_FALLOFF
mod_name = mod.name
try:
with bpy.context.temp_override(
active_object=clothing, object=clothing, selected_objects=[clothing]
):
bpy.ops.object.surfacedeform_bind(modifier=mod_name)
except Exception as exc:
log(f" SD bind EXCEPTION: {exc}")
clothing.modifiers.remove(mod)
return False
if not mod.is_bound:
log(" SD bind did not complete (is_bound=False)")
clothing.modifiers.remove(mod)
return False
deselect_all()
clothing.select_set(True)
set_active(clothing)
bpy.ops.object.modifier_apply(modifier=mod_name)
return True
def shrinkwrap_fallback(clothing, body_surface):
log(" Shrinkwrap fallback (SD bind failed)")
sw = clothing.modifiers.new("ShrinkwrapFit", 'SHRINKWRAP')
sw.target = body_surface
sw.wrap_method = 'NEAREST_SURFACEPOINT'
sw.wrap_mode = 'ON_SURFACE'
sw.offset = SHRINKWRAP_OFFSET
deselect_all()
clothing.select_set(True)
set_active(clothing)
bpy.ops.object.modifier_apply(modifier=sw.name)
def transfer_weights(clothing, body_surface):
"""Data Transfer VGROUP_WEIGHTS from the fitted body (fit_outfits :160-186)."""
deselect_all()
set_active(clothing)
clothing.select_set(True)
dt = clothing.modifiers.new("WeightTransfer", 'DATA_TRANSFER')
dt.object = body_surface
dt.use_vert_data = True
dt.data_types_verts = {'VGROUP_WEIGHTS'}
dt.vert_mapping = 'POLYINTERP_NEAREST'
dt.layers_vgroup_select_src = 'ALL'
dt.layers_vgroup_select_dst = 'NAME'
bpy.ops.object.datalayout_transfer(modifier=dt.name)
bpy.ops.object.modifier_apply(modifier=dt.name)
def normalize_weights(clothing):
deselect_all()
set_active(clothing)
clothing.select_set(True)
bpy.ops.object.mode_set(mode='WEIGHT_PAINT')
bpy.ops.object.vertex_group_normalize_all(lock_active=False)
bpy.ops.object.mode_set(mode='OBJECT')
def retarget_armature(clothing, new_armature):
has_arm = False
for mod in clothing.modifiers:
if mod.type == 'ARMATURE':
mod.object = new_armature
has_arm = True
if not has_arm:
mod = clothing.modifiers.new("Armature", 'ARMATURE')
mod.object = new_armature
clothing.parent = new_armature
clothing.matrix_parent_inverse = new_armature.matrix_world.inverted()
def apply_solidify(clothing, thickness):
if thickness <= 0.0:
return
deselect_all()
clothing.select_set(True)
set_active(clothing)
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.normals_make_consistent(inside=False)
bpy.ops.object.mode_set(mode='OBJECT')
sol = clothing.modifiers.new("Solidify", 'SOLIDIFY')
sol.thickness = thickness
sol.offset = 1.0
sol.use_rim = True
bpy.ops.object.modifier_apply(modifier=sol.name)
def export_variant(clothing, armature, out_path):
deselect_all()
clothing.select_set(True)
armature.select_set(True)
set_active(armature)
bpy.ops.export_scene.gltf(
filepath=out_path,
export_format='GLB',
use_selection=True,
export_apply=False, # keep armature modifier for skinning
export_animations=False,
export_skins=True, # <-- the whole point of G1
export_yup=True,
export_texcoords=True,
export_normals=True,
export_materials='EXPORT',
export_image_format='AUTO',
)
# --------------------------------------------------------------------------
# Per-body processing
# --------------------------------------------------------------------------
def process_body(body_type, reference_glb, bodies_dir, output_dir, solidify_mm):
out_path = os.path.join(output_dir, f"{body_type}.glb")
log(f"=== {body_type} ===")
if body_type == REFERENCE_BODY:
shutil.copy2(reference_glb, out_path)
log(" reference body — direct copy")
return {"body_type": body_type, "status": "ok", "method": "copy"}
clear_scene()
clothing, _ref_arm = import_reference_garment(reference_glb)
if clothing is None:
return {"body_type": body_type, "status": "error", "error": "no garment mesh"}
body_surface, armature = build_body(bodies_dir, body_type)
if body_surface is None:
return {"body_type": body_type, "status": "error", "error": "no body surface"}
if try_surface_deform(clothing, body_surface):
method = "surface_deform"
else:
shrinkwrap_fallback(clothing, body_surface)
method = "shrinkwrap"
transfer_weights(clothing, body_surface)
normalize_weights(clothing)
retarget_armature(clothing, armature)
apply_solidify(clothing, solidify_mm)
# Drop the body surface so only garment + armature export.
bpy.data.objects.remove(body_surface, do_unlink=True)
export_variant(clothing, armature, out_path)
log(f" exported [{method}] -> {os.path.basename(out_path)}")
return {"body_type": body_type, "status": "ok", "method": method}
# --------------------------------------------------------------------------
# Self-check (headless smoke test): refit peasant_tunic to average_f
# --------------------------------------------------------------------------
def self_check(bodies_dir):
"""Prove the SD bind + weight flow + skinned export path runs headless.
Builds average_f's body surface, binds a trivial one-quad plane to it, and
confirms the export produces JOINTS_0/WEIGHTS_0 accessors. Non-fatal probe.
"""
import struct
clear_scene()
bpy.ops.mesh.primitive_plane_add(size=0.3, location=(0, 0.1, 1.2))
plane = bpy.context.active_object
body_surface, armature = build_body(bodies_dir, "average_f")
if body_surface is None:
log("self-check: no average_f body — SKIP")
return
ok = try_surface_deform(plane, body_surface)
log(f"self-check: SD bind {'ok' if ok else 'fell back'}")
if not ok:
shrinkwrap_fallback(plane, body_surface)
transfer_weights(plane, body_surface)
normalize_weights(plane)
retarget_armature(plane, armature)
bpy.data.objects.remove(body_surface, do_unlink=True)
out = os.path.join(bpy.app.tempdir, "selfcheck.glb")
export_variant(plane, armature, out)
with open(out, 'rb') as f:
f.read(12)
clen = struct.unpack('<I', f.read(4))[0]
f.read(4)
j = json.loads(f.read(clen))
attrs = set()
for m in j.get("meshes", []):
for pr in m["primitives"]:
attrs |= set(pr["attributes"].keys())
has_skin = "JOINTS_0" in attrs and "WEIGHTS_0" in attrs
log(f"self-check: exported attrs={sorted(attrs)} skinned={has_skin}")
log(f"self-check: {'PASS' if has_skin else 'FAIL'}")
# --------------------------------------------------------------------------
# Entry
# --------------------------------------------------------------------------
def main():
argv = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
if "--self-check" in argv:
# <bodies_dir> is the first positional in self-check mode
pos = [a for a in argv if not a.startswith("--")]
bodies_dir = pos[0] if pos else "client/assets/characters/bodies"
self_check(bodies_dir)
return
if len(argv) < 3:
print("Usage: -- <reference_glb> <bodies_dir> <output_dir> "
"[--only a,b,c] [--solidify MM]")
sys.exit(1)
reference_glb, bodies_dir, output_dir = argv[0], argv[1], argv[2]
only = None
if "--only" in argv:
only = [s.strip() for s in argv[argv.index("--only") + 1].split(",")]
solidify_mm = 0.0
if "--solidify" in argv:
solidify_mm = float(argv[argv.index("--solidify") + 1])
if not os.path.isfile(reference_glb):
print(f"ERROR: reference not found: {reference_glb}")
sys.exit(1)
os.makedirs(output_dir, exist_ok=True)
types = only if only else BODY_TYPES
log(f"reference={reference_glb}")
log(f"bodies={bodies_dir}")
log(f"output={output_dir}")
log(f"types={types} solidify={solidify_mm*1000:.0f}mm")
results = []
for bt in types:
if bt != REFERENCE_BODY and not os.path.isdir(os.path.join(bodies_dir, bt)):
results.append({"body_type": bt, "status": "skipped",
"error": "body dir missing"})
continue
try:
results.append(process_body(bt, reference_glb, bodies_dir,
output_dir, solidify_mm))
except Exception as exc:
log(f" ERROR {bt}: {exc}")
results.append({"body_type": bt, "status": "error", "error": str(exc)})
ok = [r for r in results if r["status"] == "ok"]
sd = len([r for r in ok if r.get("method") == "surface_deform"])
sw = len([r for r in ok if r.get("method") == "shrinkwrap"])
cp = len([r for r in ok if r.get("method") == "copy"])
log("=" * 50)
for r in results:
log(f" {r['body_type']:12s} {r['status'].upper():8s} "
f"{r.get('method', r.get('error', ''))}")
log(f"OK={len(ok)} (surface_deform={sd} shrinkwrap={sw} copy={cp})")
if sw:
log(f"WARNING: {sw} variant(s) used Shrinkwrap — verify extremities at zoom")
with open(os.path.join(output_dir, "pipeline_log.json"), 'w') as f:
json.dump({
"reference": os.path.basename(reference_glb),
"bodies_dir": bodies_dir,
"variants": {r["body_type"]: {
"status": r["status"],
"method": r.get("method"),
"error": r.get("error"),
} for r in results},
}, f, indent=2)
log("wrote pipeline_log.json")
if any(r["status"] == "error" for r in results):
sys.exit(1)
if __name__ == "__main__":
main()