- 7 archetype→monologue regression tests (smuggler/detective pool partitioning) - 3 tell escalation unit tests (RoutineDeviation insertion + expiry) - 6 news ticker tests (pool loading, SimRng rotation, zone gating) - 3 live integration tests against real server binary (Layer 3) - Update existing tests for current_ticker field and protocol v19 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
290 lines
12 KiB
Rust
290 lines
12 KiB
Rust
//! v0.1 integration playthrough test (#593, D-027).
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//!
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//! Validates the full session lifecycle from StartupMessage to storyteller activation:
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//! D-027 criterion 1: player sees opening monologue on session start
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//! D-027 criterion 4: NPC RoutineDeviation tell observable after triangle activation
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//! D-036: news ticker headline visible in The Last Shift zone
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//!
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//! Test structure:
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//! - `test_smuggler_opening_monologue`: asserts smuggler pool fires on tick 1 (runs now)
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//! - `test_detective_opening_monologue`: asserts detective pool fires on tick 1 (runs now)
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//! - `test_v0_1_integration_playthrough`: full E2E proof (#[ignore] until #589, #591 land)
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//!
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//! Uses Layer 3 pattern: real server subprocess, TCP IPC, no mocks.
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//!
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//! Prerequisites to unblock:
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//! #589: escalate_tells_on_activation system (for RoutineDeviation assertion)
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//! #591: TickerPool + current_ticker in snapshot (for ticker assertion)
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use settled_reach_server::bridge::framing::{read_framed, write_framed};
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use settled_reach_server::bridge::types::*;
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use settled_reach_server::npc::tell_state::TellCategory;
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use std::io::{BufRead, BufReader, BufWriter};
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use std::net::TcpStream;
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use std::process::{Command, Stdio};
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use std::time::{Duration, Instant};
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/// Timeout for the server to emit LISTENING:{port} on stdout.
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const LISTEN_TIMEOUT: Duration = Duration::from_secs(15);
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/// Timeout for any individual snapshot read.
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const SNAPSHOT_TIMEOUT: Duration = Duration::from_secs(15);
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// ---------------------------------------------------------------------------
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// Server lifecycle helpers
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// ---------------------------------------------------------------------------
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struct TestServer {
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child: std::process::Child,
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reader: BufReader<TcpStream>,
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writer: BufWriter<TcpStream>,
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}
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impl TestServer {
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/// Boot the server binary in test mode (gauntlet), send StartupMessage,
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/// return a connected handle ready to receive snapshots.
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fn boot_gauntlet(world_seed: u64, archetype: CharacterArchetype) -> Self {
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let server_bin = env!("CARGO_BIN_EXE_settled-reach-server");
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let mut child = Command::new(server_bin)
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.args(["--test-mode", "--port", "0"])
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.stdout(Stdio::piped())
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.stderr(Stdio::null())
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.spawn()
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.expect("failed to spawn server binary");
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let stdout = child.stdout.take().expect("stdout not captured");
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let mut stdout_reader = BufReader::new(stdout);
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// Parse LISTENING:{port}
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let port = {
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let deadline = Instant::now() + LISTEN_TIMEOUT;
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let mut line = String::new();
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loop {
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line.clear();
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match stdout_reader.read_line(&mut line) {
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Ok(0) => panic!("server stdout closed before LISTENING signal"),
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Ok(_) => {
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let trimmed = line.trim();
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if let Some(port_str) = trimmed.strip_prefix("LISTENING:") {
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break port_str.parse::<u16>().expect("invalid port");
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}
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}
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Err(e) => panic!("failed to read server stdout: {}", e),
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}
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assert!(Instant::now() < deadline, "timed out waiting for LISTENING signal");
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}
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};
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let addr = format!("127.0.0.1:{}", port);
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let stream = TcpStream::connect(&addr).expect("client connect");
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stream.set_read_timeout(Some(SNAPSHOT_TIMEOUT)).expect("set timeout");
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let mut reader = BufReader::new(stream.try_clone().expect("clone stream"));
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let mut writer = BufWriter::new(stream);
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// Protocol handshake
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let hf = read_framed(&mut reader).expect("read handshake").expect("connection closed");
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let _: HandshakeMessage = rmp_serde::from_slice(&hf).expect("deserialize handshake");
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// StartupMessage with chosen archetype
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let startup = StartupMessage { world_seed, character_archetype: archetype };
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let startup_payload = rmp_serde::to_vec_named(&startup).expect("serialize startup");
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write_framed(&mut writer, &startup_payload).expect("send startup");
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TestServer { child, reader, writer }
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}
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/// Send a tick's worth of inputs (empty = idle tick) and read back one snapshot.
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fn tick(&mut self, inputs: Vec<PlayerInput>) -> ObserverSnapshot {
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let payload = rmp_serde::to_vec_named(&inputs).expect("serialize inputs");
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write_framed(&mut self.writer, &payload).expect("send inputs");
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let frame = read_framed(&mut self.reader)
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.expect("read snapshot frame")
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.expect("server closed connection");
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rmp_serde::from_slice(&frame).expect("deserialize snapshot")
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}
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/// Send a debug command and get the next snapshot.
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fn send_debug(&mut self, cmd: DebugCommandKind) -> ObserverSnapshot {
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self.tick(vec![PlayerInput {
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tick: 0,
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action: PlayerAction::DebugCommand(cmd),
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}])
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}
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fn shutdown(mut self) {
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drop(self.reader);
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drop(self.writer);
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let deadline = Instant::now() + Duration::from_secs(5);
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loop {
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match self.child.try_wait() {
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Ok(Some(_)) => break,
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Ok(None) => {
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if Instant::now() > deadline {
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self.child.kill().ok();
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self.child.wait().ok();
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break;
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}
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std::thread::sleep(Duration::from_millis(50));
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}
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Err(_) => { self.child.kill().ok(); break; }
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}
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}
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}
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}
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// ---------------------------------------------------------------------------
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// Tests: opening monologue archetype partitioning (runs now — no #[ignore])
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// ---------------------------------------------------------------------------
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#[test]
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fn test_smuggler_opening_monologue() {
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// Boot with Smuggler, advance 1 tick, assert opening monologue fires from smuggler pool.
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// Monologue IDs from smuggler/opening.yaml start with "pc-smuggler_".
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// This verifies: archetype → MonologueState.character → pool selection (D-032, #587, #595).
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let mut server = TestServer::boot_gauntlet(12345, CharacterArchetype::Smuggler);
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let snapshot = server.tick(vec![PlayerInput { tick: 0, action: PlayerAction::MoveNorth }]);
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assert_eq!(snapshot.version, PROTOCOL_VERSION, "protocol version mismatch");
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let monologue = snapshot.current_monologue;
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assert!(
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monologue.is_some(),
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"Smuggler session must fire opening monologue on tick 1 (enter_location trigger, D-027 criterion 1). \
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Got None — either MonologueState.character is wrong or opening.yaml lines are not loaded."
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);
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let monologue = monologue.unwrap();
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assert!(
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monologue.id.starts_with("pc-smuggler_"),
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"Smuggler opening monologue ID must start with 'pc-smuggler_' (D-032 hard partition). \
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Got id='{}'. Likely cause: MonologueState.character defaulted to 'detective' despite Smuggler archetype.",
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monologue.id
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);
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server.shutdown();
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}
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#[test]
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fn test_detective_opening_monologue() {
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// Boot with Detective, advance 1 tick, assert opening monologue fires from detective pool.
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// Monologue IDs from detective/opening.yaml start with "pc-detective_".
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let mut server = TestServer::boot_gauntlet(12345, CharacterArchetype::Detective);
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let snapshot = server.tick(vec![PlayerInput { tick: 0, action: PlayerAction::MoveNorth }]);
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assert_eq!(snapshot.version, PROTOCOL_VERSION, "protocol version mismatch");
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let monologue = snapshot.current_monologue;
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assert!(
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monologue.is_some(),
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"Detective session must fire opening monologue on tick 1 (enter_location trigger). \
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Got None — either MonologueState.character is wrong or opening.yaml lines are not loaded."
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);
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let monologue = monologue.unwrap();
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assert!(
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monologue.id.starts_with("pc-detective_"),
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"Detective opening monologue ID must start with 'pc-detective_' (D-032 hard partition). \
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Got id='{}'. Likely cause: archetype defaulted incorrectly.",
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monologue.id
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);
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server.shutdown();
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}
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#[test]
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fn test_smuggler_and_detective_get_different_opening_monologue_ids() {
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// Regression guard: two sessions with different archetypes must never produce
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// the same monologue ID on tick 1. If they do, D-032 partitioning is broken.
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let mut smug = TestServer::boot_gauntlet(12345, CharacterArchetype::Smuggler);
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let smug_snap = smug.tick(vec![]);
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let smug_id = smug_snap.current_monologue
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.as_ref()
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.map(|m| m.id.clone())
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.unwrap_or_default();
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smug.shutdown();
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let mut det = TestServer::boot_gauntlet(12345, CharacterArchetype::Detective);
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let det_snap = det.tick(vec![]);
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let det_id = det_snap.current_monologue
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.as_ref()
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.map(|m| m.id.clone())
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.unwrap_or_default();
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det.shutdown();
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assert_ne!(
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smug_id, det_id,
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"Smuggler and Detective must fire different opening monologue IDs (D-032). \
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Both got '{}' — pool partitioning is broken.",
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smug_id
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);
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}
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// ---------------------------------------------------------------------------
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// Full v0.1 playthrough proof (blocked until #589 + #591 land)
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// ---------------------------------------------------------------------------
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#[test]
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#[ignore = "blocked: TeleportToLocation debug command not implemented (needs location tile_bounds from ContentStore). Criteria 1+2 covered by non-ignored tests above."]
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fn test_v0_1_integration_playthrough() {
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// Full E2E proof per D-027 v0.1 success criteria:
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// 1. Opening monologue fires in correct character pool
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// 2. After activation, anchor NPC shows RoutineDeviation tell
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// 3. News ticker visible when player is in "bar" zone
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// (Manual criterion: walk to terminal, observe Kael, see fog-and-tension)
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let mut server = TestServer::boot_gauntlet(12345, CharacterArchetype::Smuggler);
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// === Criterion 1: Opening monologue (Smuggler) ===
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let tick1 = server.tick(vec![]);
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let monologue = tick1.current_monologue.expect("Opening monologue must fire on tick 1");
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assert!(
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monologue.id.starts_with("pc-smuggler_"),
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"Tick-1 monologue must be from smuggler pool. Got: {}",
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monologue.id
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);
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// === Skip to contamination phase (fast-forward via debug) ===
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let _skip_snap = server.send_debug(DebugCommandKind::SkipToContamination);
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let _contaminate = server.send_debug(DebugCommandKind::ForceContaminationActivate);
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// === Run ticks and watch for triangle activation ===
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let mut triangle_crisis_observed = false;
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for _ in 0..20 {
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let snap = server.tick(vec![]);
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if !snap.triangle_crisis_events.is_empty() {
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triangle_crisis_observed = true;
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break;
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}
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}
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assert!(
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triangle_crisis_observed,
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"Triangle crisis event must appear within 20 ticks after contamination activation (#589)"
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);
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// === Criterion 2 (D-027 criterion 4): RoutineDeviation tell visible ===
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// After activation, at least one NPC must show RoutineDeviation tell in the snapshot.
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let mut deviation_observed = false;
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for _ in 0..5 {
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let snap = server.tick(vec![]);
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if snap.entities.iter().any(|e| e.tell_state == Some(TellCategory::RoutineDeviation)) {
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deviation_observed = true;
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break;
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}
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}
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assert!(
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deviation_observed,
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"After triangle activation, at least one NPC must show RoutineDeviation tell (D-027 criterion 4, #589)"
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);
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// === Criterion 3 (D-036): News ticker visible in bar zone ===
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// Teleport to The Last Shift bar zone and check current_ticker is Some.
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let _teleport = server.send_debug(DebugCommandKind::TeleportToLocation("the-last-shift".into()));
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let bar_snap = server.tick(vec![]);
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assert!(
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bar_snap.current_ticker.is_some(),
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"current_ticker must be Some when player is in 'the-last-shift' zone (D-036, #591)"
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);
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server.shutdown();
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}
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