Rewrites the monologue display system per Tyre architecture review (Sprint 14): Rendering: - Up to 3 simultaneous visible lines (VBoxContainer, dynamic node creation) - Lines created programmatically as MarginContainer > RichTextLabel per slot - Percentage-based anchors: 5% left, 75–98% vertical (25% area from bottom), 50% max width - Z-layer 7 in UILayer (CanvasLayer 20, D-049) Queue: - 5-entry priority queue; highest priority drains first - On overflow: incoming line replaces lowest-priority queued entry if it outranks it - Lower/equal priority incoming lines silently dropped when queue full API: show_monologue(text, duration, priority=2, is_urgent=false) - Replaces old (text, duration, character_type) signature - main.gd passes priority and is_urgent from MonologueEvent fields - Confrontation monologue: priority=3, is_urgent=true (D-063) Colour: - Reads GameState.lattice_profile at render time (D-032) - lattice_augmented (detective): standard #d0d4e0 / urgent #e0e8f8 - lattice_baseline (smuggler): standard #d8d0c4 / urgent #f0e4d4 - Fallback for unknown profiles; no crash Stagger: 0.15s between consecutive fade-ins (spec §5.4) Opacity: standard 0.85, urgent 1.0; bloom deferred GameState: adds lattice_profile field, parsed from snapshot Tests: 27 gdUnit4 test cases — queue order, priority drop, overflow, stagger, no-overwrite (P0 #477), BBCode output, palette selection, slot lifecycle Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
343 lines
11 KiB
GDScript
343 lines
11 KiB
GDScript
## #122: Monologue display — client tests (Sprint 14)
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## Covers queue management, priority logic, stagger, colour palette, BBCode output,
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## no-overwrite contract (P0 #477), and per-slot fade lifecycle.
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##
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## API per Tyre architecture review:
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## show_monologue(text, duration, priority=2, is_urgent=false)
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## GameState.lattice_profile selects colour palette
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class_name TestMonologueDisplay
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extends GdUnitTestSuite
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# ---------------------------------------------------------------------------
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# Helpers
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# ---------------------------------------------------------------------------
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func _make_display() -> Node:
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if not ResourceLoader.exists("res://ui/monologue_display.tscn"):
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push_warning("TestMonologueDisplay: scene not found — tests skipped")
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return null
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var node = load("res://ui/monologue_display.tscn").instantiate()
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add_child(node)
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return node
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func _label_text(d: Node) -> String:
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var slot_node: Node = d._visible[0].node
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return (slot_node.get_child(0) as RichTextLabel).text
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# ---------------------------------------------------------------------------
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# Initial state
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# ---------------------------------------------------------------------------
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func test_nothing_visible_on_init() -> void:
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var d = _make_display()
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if d == null: return
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assert_int(d._visible.size()).is_equal(0)
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assert_int(d._queue.size()).is_equal(0)
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d.queue_free()
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func test_stagger_timer_zero_on_init() -> void:
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var d = _make_display()
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if d == null: return
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assert_float(d._next_fade_in_msec).is_equal(0.0)
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d.queue_free()
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# ---------------------------------------------------------------------------
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# Single-line display
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# ---------------------------------------------------------------------------
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func test_single_line_goes_to_visible() -> void:
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var d = _make_display()
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if d == null: return
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d.show_monologue("One.", 5.0)
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assert_int(d._visible.size()).is_equal(1)
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assert_int(d._queue.size()).is_equal(0)
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d.queue_free()
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func test_show_monologue_sets_stagger_timer() -> void:
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var d = _make_display()
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if d == null: return
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var before := float(Time.get_ticks_msec())
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d.show_monologue("Stagger.", 5.0)
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assert_float(d._next_fade_in_msec).is_greater(before)
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d.queue_free()
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# ---------------------------------------------------------------------------
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# MAX_VISIBLE = 3 simultaneous lines
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# ---------------------------------------------------------------------------
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func test_three_lines_all_visible() -> void:
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var d = _make_display()
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if d == null: return
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d._next_fade_in_msec = 0.0; d.show_monologue("A", 10.0)
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d._next_fade_in_msec = 0.0; d.show_monologue("B", 10.0)
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d._next_fade_in_msec = 0.0; d.show_monologue("C", 10.0)
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assert_int(d._visible.size()).is_equal(3)
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assert_int(d._queue.size()).is_equal(0)
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d.queue_free()
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func test_fourth_line_queues_when_slots_full() -> void:
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var d = _make_display()
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if d == null: return
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d._next_fade_in_msec = 0.0; d.show_monologue("A", 10.0)
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d._next_fade_in_msec = 0.0; d.show_monologue("B", 10.0)
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d._next_fade_in_msec = 0.0; d.show_monologue("C", 10.0)
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d.show_monologue("D", 5.0)
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assert_int(d._visible.size()).is_equal(3)
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assert_int(d._queue.size()).is_equal(1)
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d.queue_free()
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# ---------------------------------------------------------------------------
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# No-overwrite contract (P0, #477)
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# ---------------------------------------------------------------------------
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func test_new_line_does_not_replace_first_visible_line() -> void:
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var d = _make_display()
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if d == null: return
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d.show_monologue("First line.", 10.0)
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var first_text := _label_text(d)
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# Force stagger active; second call must queue, not display
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d._next_fade_in_msec = float(Time.get_ticks_msec()) + 10000.0
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d.show_monologue("Second line.", 5.0)
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assert_that(_label_text(d)).is_equal(first_text)
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d.queue_free()
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func test_two_visible_lines_coexist_without_overwriting() -> void:
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var d = _make_display()
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if d == null: return
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d._next_fade_in_msec = 0.0; d.show_monologue("Alpha", 10.0)
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d._next_fade_in_msec = 0.0; d.show_monologue("Beta", 10.0)
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assert_int(d._visible.size()).is_equal(2)
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d.queue_free()
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# ---------------------------------------------------------------------------
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# Priority queue
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# ---------------------------------------------------------------------------
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func test_queue_sorted_highest_priority_first() -> void:
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var d = _make_display()
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if d == null: return
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d._next_fade_in_msec = 0.0; d.show_monologue("A", 10.0)
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d._next_fade_in_msec = 0.0; d.show_monologue("B", 10.0)
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d._next_fade_in_msec = 0.0; d.show_monologue("C", 10.0)
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d.show_monologue("low", 5.0, 1)
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d.show_monologue("high", 5.0, 4)
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d.show_monologue("normal", 5.0, 2)
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assert_int(d._queue[0].priority).is_equal(4)
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d.queue_free()
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func test_queue_drop_replaces_lowest_when_full() -> void:
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var d = _make_display()
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if d == null: return
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d._next_fade_in_msec = 0.0; d.show_monologue("A", 10.0)
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d._next_fade_in_msec = 0.0; d.show_monologue("B", 10.0)
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d._next_fade_in_msec = 0.0; d.show_monologue("C", 10.0)
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for i in range(d.MAX_QUEUE):
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d.show_monologue("low_%d" % i, 5.0, 1)
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d.show_monologue("critical!", 5.0, 9)
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assert_int(d._queue.size()).is_equal(d.MAX_QUEUE)
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var has_critical := false
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for e in d._queue:
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if e.priority == 9:
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has_critical = true
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assert_that(has_critical).is_true()
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d.queue_free()
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func test_queue_ignores_lower_priority_when_full() -> void:
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var d = _make_display()
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if d == null: return
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d._next_fade_in_msec = 0.0; d.show_monologue("A", 10.0)
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d._next_fade_in_msec = 0.0; d.show_monologue("B", 10.0)
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d._next_fade_in_msec = 0.0; d.show_monologue("C", 10.0)
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for i in range(d.MAX_QUEUE):
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d.show_monologue("hi_%d" % i, 5.0, 5)
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d.show_monologue("noise", 1.0, 1)
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assert_int(d._queue.size()).is_equal(d.MAX_QUEUE)
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for e in d._queue:
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assert_int(e.priority).is_equal(5)
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d.queue_free()
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func test_queue_never_exceeds_max_depth() -> void:
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var d = _make_display()
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if d == null: return
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d._next_fade_in_msec = 0.0; d.show_monologue("A", 10.0)
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d._next_fade_in_msec = 0.0; d.show_monologue("B", 10.0)
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d._next_fade_in_msec = 0.0; d.show_monologue("C", 10.0)
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for i in range(d.MAX_QUEUE + 20):
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d.show_monologue("flood_%d" % i, 1.0, 2)
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assert_int(d._queue.size()).is_less_or_equal(d.MAX_QUEUE)
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d.queue_free()
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# ---------------------------------------------------------------------------
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# Expire and drain
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# ---------------------------------------------------------------------------
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func test_expired_slot_removed_from_visible() -> void:
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var d = _make_display()
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if d == null: return
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d.show_monologue("Expires.", 1.0)
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d._visible[0].expire_timer = -0.1
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d._process(0.0)
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assert_int(d._visible.size()).is_equal(0)
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d.queue_free()
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func test_queue_drains_when_slot_opens() -> void:
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var d = _make_display()
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if d == null: return
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d._next_fade_in_msec = 0.0; d.show_monologue("A", 10.0)
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d._next_fade_in_msec = 0.0; d.show_monologue("B", 10.0)
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d._next_fade_in_msec = 0.0; d.show_monologue("C", 10.0)
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d.show_monologue("Queued.", 5.0)
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d._visible[0].expire_timer = -0.1
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d._next_fade_in_msec = 0.0 # stagger elapsed
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d._process(0.0)
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assert_int(d._queue.size()).is_equal(0)
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assert_int(d._visible.size()).is_equal(3)
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d.queue_free()
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# ---------------------------------------------------------------------------
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# Stagger
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# ---------------------------------------------------------------------------
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func test_second_call_within_stagger_period_queues() -> void:
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var d = _make_display()
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if d == null: return
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d.show_monologue("First.", 5.0)
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# _next_fade_in_msec is now ~150ms in the future
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d.show_monologue("Second.", 5.0)
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assert_int(d._visible.size()).is_equal(1)
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assert_int(d._queue.size()).is_equal(1)
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d.queue_free()
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func test_stagger_elapsed_allows_second_visible() -> void:
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var d = _make_display()
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if d == null: return
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d.show_monologue("First.", 5.0)
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d._next_fade_in_msec = 0.0 # manually expire stagger
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d.show_monologue("Second.", 5.0)
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assert_int(d._visible.size()).is_equal(2)
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assert_int(d._queue.size()).is_equal(0)
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d.queue_free()
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# ---------------------------------------------------------------------------
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# BBCode output
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# ---------------------------------------------------------------------------
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func test_text_wrapped_in_italic_bbcode() -> void:
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var d = _make_display()
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if d == null: return
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d.show_monologue("Italic line.", 5.0)
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var txt := _label_text(d)
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assert_that(txt).contains("[i]")
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assert_that(txt).contains("[/i]")
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assert_that(txt).contains("Italic line.")
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d.queue_free()
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func test_text_has_color_bbcode() -> void:
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var d = _make_display()
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if d == null: return
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d.show_monologue("Coloured.", 5.0)
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var txt := _label_text(d)
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assert_that(txt).contains("[color=#")
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assert_that(txt).contains("[/color]")
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d.queue_free()
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# ---------------------------------------------------------------------------
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# Lattice colour palette
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# ---------------------------------------------------------------------------
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func test_augmented_colour_differs_from_baseline() -> void:
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var d = _make_display()
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if d == null: return
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GameState.lattice_profile = "lattice_augmented"
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d.show_monologue("Detective.", 5.0)
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var aug_txt := _label_text(d)
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d._visible[0].expire_timer = -0.1; d._process(0.0)
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d._next_fade_in_msec = 0.0
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GameState.lattice_profile = "lattice_baseline"
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d.show_monologue("Smuggler.", 5.0)
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var base_txt := _label_text(d)
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assert_that(aug_txt).is_not_equal(base_txt)
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GameState.lattice_profile = "lattice_baseline"
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d.queue_free()
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func test_urgent_colour_differs_from_standard() -> void:
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var d = _make_display()
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if d == null: return
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GameState.lattice_profile = "lattice_baseline"
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d.show_monologue("Normal.", 5.0, 2, false)
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var std_txt := _label_text(d)
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d._visible[0].expire_timer = -0.1; d._process(0.0)
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d._next_fade_in_msec = 0.0
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d.show_monologue("Urgent!", 5.0, 3, true)
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var urg_txt := _label_text(d)
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assert_that(std_txt).is_not_equal(urg_txt)
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d.queue_free()
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func test_unknown_profile_falls_back_without_crash() -> void:
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var d = _make_display()
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if d == null: return
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GameState.lattice_profile = "lattice_hypothetical_tier_x"
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d.show_monologue("Future proof.", 5.0)
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var txt := _label_text(d)
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assert_that(txt).contains("[color=#") # fallback colour applied, no crash
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GameState.lattice_profile = "lattice_baseline"
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d.queue_free()
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# ---------------------------------------------------------------------------
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# Slot lifecycle
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# ---------------------------------------------------------------------------
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func test_visible_slot_has_tween() -> void:
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var d = _make_display()
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if d == null: return
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d.show_monologue("Has tween.", 5.0)
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assert_that(d._visible[0].tween).is_not_null()
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d.queue_free()
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func test_visible_slot_stores_priority() -> void:
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var d = _make_display()
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if d == null: return
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d.show_monologue("Priority 7.", 5.0, 7)
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assert_int(d._visible[0].priority).is_equal(7)
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d.queue_free()
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func test_expire_timer_decrements_in_process() -> void:
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var d = _make_display()
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if d == null: return
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d.show_monologue("Timer.", 10.0)
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d._process(1.5)
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assert_float(d._visible[0].expire_timer).is_less(10.0)
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d.queue_free()
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