- Remove character_select.tscn and character_select.gd entirely (Smuggler/Detective archetypes removed per v0.2 pivot) - New Game goes straight to character creation - Rename Randomise→Randomize throughout (US English convention) - Add *.import and *.uid to client gitignore (import artifacts) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
61 lines
1.0 KiB
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61 lines
1.0 KiB
Plaintext
# Build and cache
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.cache/
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.tmp/
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server/target/
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server/sr-voice/target/
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server/models/
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tooling/content-converter/target/
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tooling/line-previewer/target/
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tooling/test-client/target/
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content-ron/
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# Godot client
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client/.godot/
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client/export/
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client/reports/
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client/**/*.import
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client/**/*.uid
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# Renderer (separate Godot project for sprite pipeline)
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renderer/.godot/
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renderer/**/*.import
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renderer/**/*.uid
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renderer/output/*.png
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# Spikes (Godot cache + import artifacts)
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spikes/**/.godot/
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spikes/**/*.import
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spikes/**/*.uid
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# Asset downloads (vendor archives, not game content)
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docs/assets/downloads/
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# Database (shared across worktrees at ../settledreach.db, not tracked)
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db/commonwealth.db*
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# Frame0 ID mapping files (ephemeral, per-machine)
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*.idmap.json
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# Python
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__pycache__/
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*.pyc
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*.pyo
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# OS
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.DS_Store
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Thumbs.db
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# IDE
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.idea/
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.vscode/
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*.swp
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*.swo
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# Claude Code internals (plans, session transcripts)
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# Note: .claude/agents/, .claude/skills/, and .claude/settings.json ARE tracked
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.claude/plans/
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.claude/projects/
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.claude/agent-memory/
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client-tmp/
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.tmp/
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