- Fix 16 lore_archetype keys in tier1.toml to match lore.toml definitions - Fix 4 commodity ID mismatches (medical_re-embodiment, fine_dining, vehicles, entertainment) - Add pharmaceutical_manufacturer archetype to lore.toml - Fix station_module_constructor note (Cygni B → Sova Station Works) - Create GJ-280B stub (Sova Station Works HQ system) - Add Station Sova cross-reference to sova-station-works.md - Fix GJ-251 and GJ-144 economic exports (financial_services contradictions) - Split corporation index into Narrative Profiles and Tier 1 sections Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Corporation Archetype Taxonomy
Decision: D-175 (Corporation Taxonomy and Prerequisite) Source: Workshop #796 Round 2 — Miri (28 lore archetypes), Burnelli-Sheldon (6 behavioral archetypes) Purpose: Generation templates for Tier-2 (~150) and Tier-3 (~5,000) corporations.
Two Orthogonal Systems
Corporation archetypes are defined by two independent dimensions:
| Dimension | File | What it encodes | Count |
|---|---|---|---|
| Lore archetype | lore.toml |
WHAT a corporation does and WHERE it operates — sector, commodity focus, geographic distribution | 28 |
| Behavioral archetype | behavioral.toml |
HOW a corporation behaves — pricing strategy, volume strategy, market posture | 6 |
Every generated corporation gets one lore archetype and one behavioral archetype. The two systems are independent: any lore archetype can pair with any behavioral archetype. A deep_rock_extraction + Monopolist is a mining conglomerate that controls a scarce deposit and extracts maximum rent. A deep_rock_extraction + Cooperative is a workers' collective selling at cost-plus. Same WHAT, different HOW.
Lore Archetype Categories (28 total)
| Category | Count | Description |
|---|---|---|
| Extraction | 5 | Raw material extraction from planetary, asteroid, gas giant, and comet sources |
| Agriculture | 6 | Food, fiber, timber, and biological production |
| Manufacturing | 6 | Transformation of intermediates into finals |
| Trade / Logistics | 4 | Freight transport, distribution, clearing |
| Services | 6 | Professional and experiential services |
| Intelligence | 1 | Commercial data, market intelligence |
Five of the 28 archetypes are east-reach anchors — defined specifically to give the east reach distinctive economic identity: deep_ocean_fishery, precision_instrument_maker, fermentation_cooperative, maritime_salvage, textile_craft_guild.
Behavioral Archetype Summary (6 total)
| Archetype | Pricing posture | Volume posture | Canonical Tier-1 examples |
|---|---|---|---|
| Monopolist | Above equilibrium — extract rent from supply control | Restrict to maintain price | Gate Corporation, Bifröst Marmor |
| Distributor | Near equilibrium — compete on throughput | Maximize, run near capacity | Sova Logistics |
| Producer | Cost-plus — invest margins in capacity | Optimize at rated capacity | Stalownia Kowalski |
| Specialist | Premium — quality signals maintained through price | Deliberately limited | Calloway Distillery, MVG |
| Cooperative | At or near cost-recovery — member benefit primary | Member-capacity-driven | East-reach fermentation collectives |
| Intermediary | Bid-ask spread — convert information asymmetry to margin | Market-clearing | Mercado Travessia, Groombridge clearing house |
Generation Pipeline
These templates are consumed by:
generate_corporationsbinary (Tyre, Phase 2 deliverable) — distributes Tier-2 and Tier-3 instances across the star map- Coverage rule: minimum 3 corporations per major commodity type, 1+ per inhabited system above 100K population (D-175)
- Tier-2 corps get both a lore archetype and a behavioral archetype with named identity
- Tier-3 corps are instantiated from lore archetype template with randomized behavioral archetype from
behavioral_affinitylist