Write full wiki pages for the two missing north_reach corporations referenced in the corporations index. Content derived from existing system pages (GJ-3325 Calloway Reach, GJ-475 Braemar). Add corporation template to wiki/_templates/. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
3.0 KiB
title, description, slug, category, status, created, updated, scope, faction_type, headquarters, tags, decision_refs, cross_refs
| title | description | slug | category | status | created | updated | scope | faction_type | headquarters | tags | decision_refs | cross_refs |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| corporation | proposed | YYYY-MM-DD | YYYY-MM-DD | economic |
{Title}
Type: Corporation — {Industry / Structure} Also Known As: {abbreviations, local names, if any} Status: {status} Scope: {market reach description} Headquarters: {System Name} ({GJ ID}) — {aperture count}, {hop distance} hops from Gateway System Holdings: {systems where corp has significant presence} Classification: {Syndic-tier | Sub-Syndic | cooperative | family-owned} {brief structural note}
Overview
{What this corporation does, why it matters, what makes it distinctive. Lead with the product/service, then the institutional character. 2-3 paragraphs.}
Origin
{Founding history. When, by whom, why here. How the founding conditions shaped what the corporation became. 2-3 paragraphs.}
Operations
{How the corporation actually works day-to-day. Production, logistics, staffing, governance structure. Key personnel with names and roles where relevant. 3-4 paragraphs.}
Products
{What the corporation makes or provides. Specific named products, product lines, or service categories. Detail that makes the corporation feel real — the kind of specificity that could appear on a freight manifest or a shop shelf. 2-4 paragraphs or structured entries.}
Political Relationships
{Relationships with other corporations, factions, and institutions. Each relationship as a bold-header paragraph. Include the power dynamic, the tension, and the history. 3-5 relationships.}
What They Don't Talk About
{The corporate silence — what the institution avoids discussing, what its records don't show, what its staff have learned not to ask about. The gap between the corporation's public narrative and its internal reality. This section is the primary source of investigation threads.
Every corporation has one. The silence is where the gameplay lives.}
Gameplay Relevance
{How this corporation appears in the game world. Ambient presence, investigation hooks, the specific information an investigator could extract from the corporation's records or relationships. Be concrete about what an investigator would find and why it matters.}
Cross-References:
- {related_entry} — {relationship}
Status: {status} Created: {date} Updated: {date}