Complete character pipeline spike validating the Quaternius rig as foundation for The Settled Reach's 3D character system. Validated: - 65-bone skeleton + Universal Animation Library as rig foundation - Body segmentation into 15 bone-group regions with 1-ring vertex overlap - Trellis-generated heads via BoneAttachment3D - Skin tone texture generation pipeline (9 variants from source) - Toon shader + inverted hull outline at gameplay zoom - CharacterVisual class as compositor prototype Failed (documented): - Trellis clothing auto-rigging (sculptures, not garments) - Bone scaling for body type variants (catastrophic joint deformation) - Runtime per-segment clothing scaling (same failure as Blender-side) Includes: Blender pipeline scripts (segmentation, auto-rigging, Surface Deform fitting), Godot showcase with interactive controls, automated screenshot cycle, smoke tests, team reviews, and VERDICT.md. D-158 through D-164 locked. Q-060 through Q-062 opened. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
75 lines
2.1 KiB
Plaintext
75 lines
2.1 KiB
Plaintext
[gd_scene load_steps=3 format=3]
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[ext_resource type="Script" path="res://scripts/spike/showcase_main.gd" id="1_script"]
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[sub_resource type="Environment" id="Environment_env"]
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background_mode = 1
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background_color = Color(0.18, 0.2, 0.24, 1)
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ambient_light_source = 2
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ambient_light_color = Color(0.5, 0.5, 0.55, 1)
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ambient_light_energy = 0.6
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[node name="Showcase" type="Node3D"]
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script = ExtResource("1_script")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5, 20)
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projection = 1
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size = 5.0
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(0.866, -0.354, 0.354, 0, 0.707, 0.707, -0.5, -0.612, 0.612, 5, 10, 5)
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light_energy = 0.8
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shadow_enabled = true
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_env")
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[node name="HUD" type="CanvasLayer" parent="."]
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[node name="Panel" type="PanelContainer" parent="HUD"]
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offset_left = 8.0
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offset_top = 8.0
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offset_right = 220.0
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offset_bottom = 300.0
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[node name="VBox" type="VBoxContainer" parent="HUD/Panel"]
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layout_mode = 2
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[node name="Title" type="Label" parent="HUD/Panel/VBox"]
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layout_mode = 2
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text = "Controls"
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[node name="BodySelect" type="OptionButton" parent="HUD/Panel/VBox"]
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layout_mode = 2
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[node name="SkinToneSelect" type="OptionButton" parent="HUD/Panel/VBox"]
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layout_mode = 2
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[node name="BtnOutline" type="Button" parent="HUD/Panel/VBox"]
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layout_mode = 2
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text = "[2] Outline: ON"
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[node name="BtnOutfit" type="Button" parent="HUD/Panel/VBox"]
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layout_mode = 2
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text = "[3] Outfit: none"
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[node name="BtnAnim" type="Button" parent="HUD/Panel/VBox"]
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layout_mode = 2
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text = "[4] Animation: playing"
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[node name="BtnTrellis" type="Button" parent="HUD/Panel/VBox"]
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layout_mode = 2
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text = "[6] Trellis head: OFF"
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[node name="BtnTilt" type="Button" parent="HUD/Panel/VBox"]
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layout_mode = 2
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text = "[T] Camera: dramatic (-30)"
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[node name="Sep" type="HSeparator" parent="HUD/Panel/VBox"]
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layout_mode = 2
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[node name="LabelNav" type="Label" parent="HUD/Panel/VBox"]
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layout_mode = 2
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text = "WASD pan | Q/E orbit | Scroll zoom | F12 screenshot"
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