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settled-reach/spikes/quaternius-aesthetic/project.godot
T
jpmschweitzerandClaude Opus 4.6 c380ef8a84 feat(assets): add Quaternius aesthetic validation spike
Complete character pipeline spike validating the Quaternius rig as
foundation for The Settled Reach's 3D character system.

Validated:
- 65-bone skeleton + Universal Animation Library as rig foundation
- Body segmentation into 15 bone-group regions with 1-ring vertex overlap
- Trellis-generated heads via BoneAttachment3D
- Skin tone texture generation pipeline (9 variants from source)
- Toon shader + inverted hull outline at gameplay zoom
- CharacterVisual class as compositor prototype

Failed (documented):
- Trellis clothing auto-rigging (sculptures, not garments)
- Bone scaling for body type variants (catastrophic joint deformation)
- Runtime per-segment clothing scaling (same failure as Blender-side)

Includes: Blender pipeline scripts (segmentation, auto-rigging, Surface
Deform fitting), Godot showcase with interactive controls, automated
screenshot cycle, smoke tests, team reviews, and VERDICT.md.

D-158 through D-164 locked. Q-060 through Q-062 opened.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-19 13:29:22 +01:00

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; Settled Reach — Quaternius Aesthetic Validation Spike
; Quaternius base characters + toon shader pipeline test
[application]
config/name="SR Quaternius Aesthetic Spike"
run/main_scene="res://scenes/showcase.tscn"
config/features=PackedStringArray("4.6")
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
[rendering]
renderer/rendering_method="gl_compatibility"
[gltf]
embedded_image_handling=3