Complete character pipeline spike validating the Quaternius rig as foundation for The Settled Reach's 3D character system. Validated: - 65-bone skeleton + Universal Animation Library as rig foundation - Body segmentation into 15 bone-group regions with 1-ring vertex overlap - Trellis-generated heads via BoneAttachment3D - Skin tone texture generation pipeline (9 variants from source) - Toon shader + inverted hull outline at gameplay zoom - CharacterVisual class as compositor prototype Failed (documented): - Trellis clothing auto-rigging (sculptures, not garments) - Bone scaling for body type variants (catastrophic joint deformation) - Runtime per-segment clothing scaling (same failure as Blender-side) Includes: Blender pipeline scripts (segmentation, auto-rigging, Surface Deform fitting), Godot showcase with interactive controls, automated screenshot cycle, smoke tests, team reviews, and VERDICT.md. D-158 through D-164 locked. Q-060 through Q-062 opened. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
22 lines
430 B
Plaintext
22 lines
430 B
Plaintext
; Settled Reach — Quaternius Aesthetic Validation Spike
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; Quaternius base characters + toon shader pipeline test
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[application]
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config/name="SR Quaternius Aesthetic Spike"
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run/main_scene="res://scenes/showcase.tscn"
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config/features=PackedStringArray("4.6")
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[display]
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window/size/viewport_width=1280
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window/size/viewport_height=720
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[rendering]
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renderer/rendering_method="gl_compatibility"
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[gltf]
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embedded_image_handling=3
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