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settled-reach/spikes/3dpipeline/scenes/spike_3d.tscn
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jpmschweitzerandClaude Opus 4.6 f204bf3372 feat(assets): add 3D pipeline spike — Trellis to Godot with recoloring
Proves the full asset pipeline: concept image → Trellis 3D → Blender
post-process → Godot render with toon shader and recolor masks.

Key findings:
- gltf/embedded_image_handling=3 required (extract mode silently fails)
- Luminance-preserving recolor shader keeps texture detail
- Trellis output quality is sufficient for isometric game assets
- Camera uses pivot-based system with screen-aligned WASD pan

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-17 23:33:35 +01:00

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[gd_scene load_steps=2 format=3]
[ext_resource type="Script" path="res://scripts/spike/spike_main.gd" id="1"]
[node name="SpikeMain" type="Node3D"]
script = ExtResource("1")
[node name="Camera3D" type="Camera3D" parent="."]
projection = 1
current = true
size = 14.0
near = 0.1
far = 100.0