8 body types (slim, average, stocky, tall_lean, short_stout, athletic, heavyset, petite) × male/female. Style-anchored concept images fed through Trellis and Blender postprocess. Adds body_showcase scene with grid display, highlight controls (1-8), and toon shader with cull_disabled for Trellis mesh normals. Finding: Trellis works well for props but produces rough character meshes — characters will likely need composite body parts approach. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
10 lines
136 B
Plaintext
10 lines
136 B
Plaintext
# Godot generated
|
|
.godot/
|
|
*.import
|
|
*.uid
|
|
|
|
# Extracted textures (regenerated by Godot import)
|
|
*_Image_*.png
|
|
*_[0-9].png
|
|
*_[0-9][0-9].png
|