Content files (RON templates, YAML campaigns, gauntlet data) are consumed exclusively by the server. Colocate them at server/content/ and update all path references in Rust source, tooling scripts, and schema files. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
63 lines
2.4 KiB
Plaintext
63 lines
2.4 KiB
Plaintext
// Van Maanen's Star Industrial Zone — location metadata
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//
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// Schema: server/src/npc/blueprint.rs :: ZoneSpec
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// Ticket: #609, #630, #661 (copy team)
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// Validate: tooling/validate-ron content/global/van-maanens-star-industrial-zone.ron zone
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//
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// Location-specific metadata for a Van Maanen's Star industrial freight district.
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// Behavior primitives have moved to the zone-type template:
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// content/global/zone-types/industrial_freight.ron
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//
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// This file holds: zone_type reference, location metadata, role weights, social sites.
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// The generator reads zone_type to find the primitive pool; overrides come from here.
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//
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// Character: freight handling, manufacturing, maintenance. High throughput.
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// Shift rhythms. Functional over comfortable. Nobody lingers — unless they're on break.
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(
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zone_type: "industrial_freight",
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label: "Industrial Zone",
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description: "Freight handling, manufacturing, and maintenance. High throughput, shift-based work rhythms, functional over comfortable. Faces are known by role and bay number more than name. The work doesn't stop between shifts — people do.",
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// 1-10. Industrial Van Maanen's Star: steady credit flow, but it all goes somewhere.
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economic_level: 7,
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// 1-10. Dense. Multiple shifts overlap. Crowds at handover.
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population_density: 6,
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// Role presence and weights for this location.
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// skill_focus / combat_eligible / behavior_primitives live in the zone-type template.
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role_weights: [
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( id: "dock_worker", weight: 5 ),
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( id: "technician", weight: 4 ),
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( id: "foreman", weight: 2 ),
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( id: "security", weight: 2 ),
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],
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social_sites: [
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(
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site_type: "break_room",
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label: "Worker Break Room",
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// Between shifts. Decompression. People stop performing for a moment.
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min_npcs: 2,
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max_npcs: 5,
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),
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(
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site_type: "maintenance_bay",
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label: "Maintenance Bay",
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// Active work site. Technicians and dock workers cross paths here.
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min_npcs: 2,
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max_npcs: 4,
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),
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(
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site_type: "loading_platform",
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label: "Loading Platform",
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// The operational center. Busy, loud, coordinated.
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min_npcs: 3,
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max_npcs: 8,
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),
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],
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abandoned: false,
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poi_overlay: None,
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)
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