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title description type status workshop agent round created
Workshop Outcomes: Wiki Review & Content Standards Final outcomes document with all decisions filed and tickets created workshop archived wiki-review 0 2026-02-25

Workshop Outcomes: Wiki Review & Content Standards

Workshop: Wiki Review & Content Standards Date: 2026-02-12 Rounds: 4 + lead interview between R3 and R4 Participants: Paula, Mellanie, Miri, Gestalt, Gore, Nigel, Ozzie, Tyre, Qatux, Si Facilitator: Jeroen Documenter: Qatux Status: CLOSED — all recoverable decisions filed, tickets created Full notes: docs/workshops/wiki-review/SUMMARY.md, si-ticket-changes.md


What the Workshop Accomplished

Began as a v0.1 wiki review (45 files, ticket #368) and was redirected between rounds 2 and 3 by a major strategic reframe: the lead declared the target as 300 populated worlds before DLC. This transformed the workshop from a content authoring strategy into a generator specification strategy. All Round 4 responses independently arrived at the same conclusion: the workshop had been designing generator specifications all along. The district skeleton, NPC composition matrix, Sacred/Profane framework, and pool architecture were already generator-shaped.

The strategic reframe: Old model: writers produce districts, tooling accelerates writers. New model: engineers produce generators, writers produce generator inputs, tooling IS the product.

Note on decision IDs: Several IDs proposed at this workshop collided with later numbering. Genuinely new decisions identified in retrospect were filed as D-088 (300-world generator model), D-090 (three-tier world authoring), D-092 (Sacred/Profane/Middle Kingdom framework), Q-030, Q-035 through Q-039.


Decisions Produced

Long-Term Strategy Decisions (Confirmed by Lead)

ID Decision Domain
D-088 300 worlds before DLC — generator model required scope.md
D-090 Three-tier world authoring: Landmark (10-15 hand-authored), Regional (30-50 template), Generated (230-260 procedural) scope.md
D-092 Sacred/Profane/Middle Kingdom randomization framework architecture.md

Supporting Decisions (Rounds 1-2, v0.1 Specific)

ID Decision Domain
Q-030 Cultural ingredients menu: 6 ingredient categories, Heritage OPTIONAL, derivation function produces cultural parameters pending formalization
Hael renamed to Naia Tamm (resolves Kael/Hael sonic collision) content.md
Three-system NPC architecture: Thematic Patterns + Functional Motivations + Composition rules content.md
Cultural brief = generation seed (seed.yaml + brief.md dual artifact) process.md
8 PC archetypes at v1.0; archetypes are FLUID positions, not classes scope.md
THE NOBODY: dynamic tier promotion (NOBODY → NOTICED → RECOGNIZED → KNOWN → INVESTED) scope.md

The specific v0.1 decisions (Naia rename, NPC architecture, THE NOBODY, THE MIRROR) were carried forward and filed in the subsequent v0.1 Content Scoping workshop where IDs were formally assigned.


Open Questions Raised

ID Question Status
Q-030 Cultural ingredients menu: full formalization of 6 categories, null-heritage behavior, derivation function specification Pending
Q-035 Naming algorithm: phonetic rules vs word lists — which approach for 300-world cultural naming Pending
Q-036 Gate topology design: connectivity requirements, hub placement, small-world properties Pending
Q-037 Storyteller cultural literacy: how storyteller adapts pacing to cultural trust-building rates Pending
Q-038 NPC pattern composition rules: forbidden/preferred combination formalization Pending
Q-039 Modding toolkit: content pack manifest, ADD/REPLACE/MERGE overlay operations Pending

Tickets Created

29 new tickets (1 epic, 9 stories, 19 tasks) + 4 existing ticket updates. See si-ticket-changes.md for full list.

Teams: copy (21), server (7), ci (1).

Existing Ticket Updates (4)

ID Action
#301 Update description with concrete taxonomy rules from workshop
#319 Update — Miri's Van Maanen's Star brief supersedes original scope
#368 Mark done — wiki at wiki/ is the delivered output
#261 No change — confirmed still blocking, assign to copy when ready

New Epic

Wiki Review Workshop Outputs — parent epic for all workshop-produced tickets. Priority: high. Team: copy.

Selected New Tickets

Series Count Examples
A (Wiki content updates) 12 A1 canonical names, A2 Hael→Naia rename, A3 Van Maanen's Star brief, A7 smuggler attributes, A11 Triangle 1 fix
B (Style guides + specs) 5 B1 NPC Authoring Style Guide, B2 MIRROR spec, B3 PC-as-NPC spec, B4 Smuggler voice card
C (Content directory + schemas) 10 C1 design doc, C2 directory skeleton, C3 schemas, C9 validate-content CLI
D (Design specs) 4 D1 cultural_gate design, D2 seed config schema, D3 secondary contraband, D4 news ticker

Deferred to Future Workshops

The wiki-review triggered scoping of several follow-on workshops:

  • Control & Interaction Scheme — brief written during this workshop; held separately (docs/workshops/control-interaction/)
  • Perception system gravity variation for world transitions
  • Full NPC pattern composition rules (forbidden/preferred lists)
  • Gate topology design
  • Storyteller cultural literacy
  • LLM-assisted content pipeline design
  • Modding toolkit specification
  • Inter-world political generation

Key Quotes Preserved

  • Nigel: "Two players, same world, same seed, different experience because they noticed different people."
  • Gore: "Learning to see is the endgame."
  • Gestalt: "Hotline Miami movement + Disco Elysium interaction."
  • Gore: "The theme is the field, not any specific phrasing of it. The field is: what does it cost to be human inside something bigger than yourself?"

Compiled by Qatux. Source: docs/workshops/wiki-review/SUMMARY.md, si-ticket-changes.md. Decisions in decisions/scope.md (D-088, D-090) and decisions/architecture.md (D-092). Open questions in decisions/questions.md (Q-030, Q-035 through Q-039).