Standardized YAML frontmatter on all 115 sprint briefing files across sprints 1-26 with title, description, type, status, sprint number, and team fields. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
5.2 KiB
title, description, type, status, sprint, team
| title | description | type | status | sprint | team |
|---|---|---|---|---|---|
| Sprint 9 — Audio Briefing | Interaction audio assets completion, Sprint 7 UI audio asset revision | sprint | archived | 9 | audio |
Sprint 9: Gauntlet — Audio Tasks
Goal: Build the test infrastructure backbone — test client binary, Gauntlet rooms 1-3, golden file suite, and client QA harness — so every future sprint can be validated end-to-end.
Branch: audio
Agents: Inigo (sound design)
Carry-over from Sprint 8
| # | Title | Status | Notes |
|---|---|---|---|
| #440 | 6 interaction audio assets — cursor hover, weapon mode, fog recognition, implant, dialogue, confrontation dip | in_progress | In progress with Inigo. Highest priority — complete before starting #453. |
New Tickets
| # | Title | Blocked by |
|---|---|---|
| #453 | Revisit Sprint 7 UI audio assets — trim to target durations and iterate | — (after #440) |
Key Decisions
decisions/architecture.md— D-068 (5-bus audio architecture: Music, Ambient, WorldSFX, PlayerActions, UISounds; AudioManager directory-scan registry)decisions/architecture.md— D-073 (zone crossfade: hard tile boundary, 1.5-2s audio tween;AudioManager.set_zone()stub exists inclient/scripts/autoloads/audio_manager.gd)decisions/scope.md— D-038 (hybrid audio generation: SAO for >200ms organic sounds, manual synthesis for <200ms precise/digital UI sounds; insert-tech vs organic split from D-074)decisions/perception.md— D-069 (audio dip profiles: dialogue -7dB Ambient; confrontation -11dB Ambient + -5dB WorldSFX + 800Hz low-pass; dip tweens already implemented in AudioManager)
Notes
#440 — 6 interaction audio assets
What exists: client/scripts/autoloads/audio_manager.gd is fully implemented (D-068, D-069, D-073). It uses a directory-scan registry: drop an .ogg, .wav, or .mp3 file into res://audio/ and it auto-registers by filename stem. No code changes needed to add assets — audio branch can add files independently of client code.
The 5-bus routing is live: UISounds bus handles cursor hover and interaction feedback; Ambient and WorldSFX buses are handled by the dialogue/confrontation dip profiles. apply_dip("confrontation") and apply_dip("dialogue") are implemented.
What to deliver: 6 audio files committed to the audio branch under res://audio/:
sfx_cursor_hover.ogg— subtle UI feedback for cursor landing on an interactable entity. Short (<200ms), precise. Manual synthesis (insert-tech aesthetic per D-074).sfx_weapon_mode.ogg— stance shift or mode toggle cue. Digital, clean. Manual synthesis.sfx_fog_recognition.ogg— "neural ping" as a previously-unseen entity resolves from grey blob to full color (D-060 cognitive delay completion). Crystalline, directional feel. SAO or manual synthesis.sfx_implant_open.ogg— insert/HUD open event. Diegetic tech sound. SAO for organic texture if >200ms; manual for shorter.sfx_dialogue_start.ogg— conversation initiates. Subtle, not jarring — dialogue already has the -7dB Ambient dip cue. Avoid competing with voice/text readability.sfx_confrontation_dip.ogg— confrontation audio dip accompaniment. This fires whenapply_dip("confrontation")is called. Should feel like the world narrows — compressed, focused. Plays on UISounds bus.
Gotcha: The AudioManager calls play() with the asset filename stem as the key. Asset key must match exactly — e.g., file sfx_cursor_hover.ogg is called with AudioManager.play("sfx_cursor_hover"). Verify stems before committing.
Duration targets: all 6 are UI sounds (UISounds bus) — keep under 1.0s. Dialogue and confrontation sounds should be especially short to avoid competing with text display timing.
#453 — Revisit Sprint 7 UI audio assets — trim to target durations and iterate
What exists: Sprint 7 UI audio assets exist in the audio branch under res://audio/. They were produced as initial placeholders. Team feedback (Tyre, Gestalt) flagged that some assets exceed target durations or don't fit the insert-tech vs organic aesthetic split from D-074.
What to deliver: Review each Sprint 7 UI asset against the D-038 / D-074 standards:
sfx_monologue_chime.ogg— target 0.5-1.0s, crystalline/neural-lattice feel. Re-synthesize if duration or tone is off.sfx_monologue_chime_urgent.ogg— sharper variant, same duration range. Must feel distinctly more urgent than the base chime.- Any other Sprint 7 UI assets — check stems against AudioManager registry, confirm routing to correct bus.
Output: revised assets committed to audio branch, replacing the originals. Note which files changed and why in the PR description. If an asset is acceptable as-is, note that too.
Dependency Chain
#440 (6 interaction audio assets) — in progress, complete first
-> #453 (Sprint 7 asset revision, start after #440 is done)
PR Workflow
When ready to submit, create a PR with tea CLI. All flags are required to avoid TTY prompts (see CLAUDE.md "Gitea access" section):
tea pr create --repo jpmschweitzer/settled-reach --login schweitz --title "feat(audio): sprint 9 gauntlet — interaction SFX pack and Sprint 7 asset revisions" --description "body" --base main --head audio