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title, description, type, status, sprint, team
title description type status sprint team
Sprint 25 — Joint Briefing Generator proof-of-life coordination, zone spec handoff, throwaway render test sprint archived 25 joint

Sprint 25: Emerge — Joint

Confidence: 15%. This sprint is exploratory — we learn whether the approach works, not whether we can ship it. Declare what we learned, not victory.

Goal: Prove the generator can extrapolate from minimal input — a rural Van Maanen's Star area AND an industrial Van Maanen's Star zone from zone type and culture profile alone, no per-location spec. Two zone types, one culture, side-by-side comparison.

Pre-Sprint

Item Owner Blocks
Tyre shares example YAML schema from #611 with Miri Tyre #609, #610
Agree on file paths for zone spec and culture YAML Tyre + Miri #609, #610, #612

The critical coordination handoff: #611 defines the Rust structs and writes example YAML showing the schema. That YAML goes to Miri immediately. Copy fills the schema with real content. Server builds Phase 1 of #612 with hardcoded stubs in parallel — does not wait for copy.

Sprint Completion Proof — Throwaway Render

This is not a test suite. It is an eyeball test.

Commands:

cargo run --bin generator-spike -- --zone rural --seed 42
cargo run --bin generator-spike -- --zone industrial --seed 42
cargo run --bin generator-spike -- --zone rural --seed 43

Expected output per invocation:

  • Zone type and summary (block count, social site list)
  • NPC roster: name, role, 2-3 traits, one observable behavior
  • Relationship pairs: "A knows B as [type] ([valence])"

Pass condition — three comparisons:

Cross-type (rural vs industrial, seed 42):

  • Different output shape — social site mix, NPC role distribution, density all differ
  • Both feel Van Maanen's Star — shared naming conventions and cultural markers
  • Zone taxonomy does visible work (outputs distinguishable by zone type alone)

Intra-type (rural seed 42 vs rural seed 43):

  • Both recognizably rural — same zone shape, similar role distribution
  • Different people — different names, traits, relationship pairs
  • Tests coherence within a type and variance across seeds

Culture (both zone types):

  • Culture profile does visible work — output feels Van Maanen's Star, not generic space-village
  • NPC relationships are readable from text — not inferred, read

Fail condition:

  • Both outputs look the same with different labels (zone taxonomy not doing work)
  • Neither feels Van Maanen's Star (culture profile not doing work)
  • NPC traits unreadable from text (D-129 legibility gate not met)

This sprint discovers the right spec — it does not implement a known one. If the output is light and not fully deep, that is expected. The proof is in the pudding: run it, read it, judge it.

Tickets by Team

Team # Title
server #611 NpcBlueprint struct design
copy #609 Zone identity spec
copy #610 Van Maanen's Star culture profile
server #612 Template assembly generator (includes NPC pipeline + stdout output)

Dependency Chain

#611 (structs + schema) ──> #609 (zone spec YAML) ──┐
                       ──> #610 (culture YAML)    ──┴──> #612 Phase 2 (integrate real YAML)

#611 ──────────────────────────────────────────────────> #612 Phase 1 (hardcoded stubs, build in parallel)

#611 first. #609 and #610 in parallel after schema arrives. #612 builds in two phases — Phase 1 with stubs runs alongside copy, Phase 2 integrates real YAML.

Open Questions

ID Question Blocking
Q-WTF-033 AI templating: Claude API, local ollama, or manual for v0.2? #623 (deferred)
Q-WTF-039 Character creation screen: portrait render or tile-scale preview? Sprint 26+
Q-WTF-040 Do creation choices trace into the generated apartment? Sprint 26+

Q-WTF-033 does not block this sprint. Design #612 so AI templating slots in later without a rewrite — the culture profile's speech markers are already the prompt constraint structure.

Deferred to Future Sprints

  • Tycoon bookmark (#605, #614-617) — needs generator output proven first
  • Character creation screen (#606, #618-620) — client work, post-generator
  • NPC legibility systems (#607, #621-622) — downstream of generator
  • AI content templating (#623) — Q-WTF-033 unresolved
  • World feel systems (#608, #624-626) — downstream of everything
  • Visual rendering of generated world — out of scope for this spike

What This Sprint Does NOT Do

  • No client work (no rendering of generated content)
  • No new content beyond the zone spec and culture profile YAML files
  • No AI templating implementation (design for it, don't build it)
  • No playable session from the generated world
  • No ECS entity spawning into a running bevy world (#613 absorbed into #612 as stdout-only proof)