Files
settled-reach/docs/sprints/sprint-22/planning.md
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jpmschweitzerandClaude Opus 4.6 bccdcfcdcb docs(docs): add frontmatter to all sprint briefings
Standardized YAML frontmatter on all 115 sprint briefing files across
sprints 1-26 with title, description, type, status, sprint number, and
team fields.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 00:15:45 +01:00

3.8 KiB

title, description, type, status, sprint, team
title description type status sprint team
Sprint 22 — Planning Briefing MobileChunk Idle state documentation, storyteller module activation scoping sprint archived 22 planning

Sprint 22: Wire — Planning Tasks

Goal: Fix the fog regression, wire the authored Sova content into a production population and triangle set, and activate the contamination pacing layer that gives the vertical slice its 30-minute shape.

Branch: planning (documentation only — no code branch) Agents: Gestalt (systems), Paula (narrative), SI (project manager)

New Tickets

# Title Blocked by
#566 Document MobileChunk Idle state as stationary installation primitive
#162 Storyteller module activation — scope and assign

Use tooling/db/ticket show <id> for full details.

Notes

#566 — Document MobileChunk Idle state as stationary installation primitive

  • Decision D-111 (pending formal filing): the MobileChunk Idle movement state is the canonical primitive for player-owned stationary installations — space stations, orbital platforms, parked vessels used as bases. No code change.
  • Deliverable: add a note to decisions/architecture.md under the D-108 (MobileChunk Specification) entry. Text: "The Idle movement state is the canonical primitive for player-owned stationary installations (space stations, orbital platforms, parked vessels as permanent bases). A MobileChunk in Idle with no scheduled_departure is architecturally equivalent to a static chunk from the simulation's perspective — it participates in the same tile/zone system. This design prevents future over-engineering of a separate 'player installation' system."
  • Also update any relevant briefing files if MobileChunk is referenced in a way that omits this distinction.
  • Acceptance: decisions/architecture.md updated. No compiler output needed.

#162 — Storyteller module activation — scope and assign for Sprint 23

  • This ticket is currently unassigned with an underdeveloped description. Sprint 22 planning task: scope it for Sprint 23 implementation.
  • The StorytellerPlugin in server/src/storyteller/mod.rs will have a contamination stub after #254 lands (Sprint 22). Sprint 23 needs to extend it into the full proximity/engagement-based activation model from D-023.
  • D-023: "The storyteller activates Tier 1 modules based on player proximity and engagement, not timers." This is the post-contamination layer: after contamination fires, the storyteller decides which triangle escalates, when, and how — based on what the player has engaged with.
  • Sprint 22 planning deliverable: update ticket #162's description with the concrete Sprint 23 scope:
    1. StorytellerPlugin reads ContaminationActive (from #254) to gate activation.
    2. Proximity query: identify Active-tier NPCs within the player's last-N-tick path.
    3. Engagement scoring: weight NPCs by conversation count, observation time, and monologue triggers.
    4. Module selection: among active TriangleState forks, activate the fork containing the highest-engagement NPC.
    5. Activation event: emit TriangleActivated { triangle_id } for downstream systems (tells, NPC behavior shifts, monologue hooks).
  • Assign #162 to the server team for Sprint 23.
  • Acceptance: ticket #162 description updated, team assigned to server, priority confirmed as high.

Dependency Chain

#566 (MobileChunk Idle doc) — standalone documentation
#162 (storyteller scope) — standalone planning, produces Sprint 23 server ticket

PR Workflow

Planning outputs land on main directly (decisions/*.md updates) or via a planning branch PR:

tea pr create --repo jpmschweitzer/settled-reach --login schweitz --title "docs(decisions): Sprint 22 planning — D-111 MobileChunk Idle doc, #162 scope" --description "body" --base main --head planning