Standardized YAML frontmatter on all 115 sprint briefing files across sprints 1-26 with title, description, type, status, sprint number, and team fields. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2.6 KiB
title, description, type, status, sprint, team
| title | description | type | status | sprint | team |
|---|---|---|---|---|---|
| Sprint 13 — Audio Briefing | NPC conversation murmur asset, World SFX bus wiring | sprint | archived | 13 | audio |
Sprint 13: Sound — Audio Tasks
Goal: Wire the full audio architecture end-to-end — AudioManager, zone crossfades, dip profiles, recognition chime, and conversation murmur — and complete v0.1 content authoring so opening hooks, tutorial monologue, and all content packs are done.
Branch: audio
Agents: Inigo (sound design)
Carry-over from Sprint 12
None. Sprint 12 audio tickets done (#440 interaction audio assets, #453 Sprint 7 asset revision).
New Tickets
| # | Title | Blocked by |
|---|---|---|
| #532 | NPC conversation murmur asset — event-driven World SFX bus wiring | — |
Use db/connectors/ticket show <id> for full details.
Key Decisions
decisions/perception.md— D-072 (universal event-driven conversation murmur), D-071 (ListeningFocus boost — eavesdrop conspicuousness), D-038 (audio in v0.1 scope — 8 files via Stable Audio Open)decisions/content.md— D-074 (audio aesthetic identity — insert-tech vs organic)
Notes
- #532 — NPC conversation murmur asset: Produce a single universal NPC proximity murmur asset via Stable Audio Open per D-072. This is NOT a zone-specific asset — zone ambient determines conspicuousness naturally (bar's dense ambient buries it, corridor's sparse ambient exposes it). The asset should feel like: human voices in an adjacent room — direction and cadence distinguishable, words not. Duration target: 4-8s loopable or a set of short one-shot clips (2-3s each). Route: World SFX bus. Aesthetic per D-074: the audio identity pairs "insert-tech" (synthetic, lattice-flavored for UI/insert sounds) with "organic" (human, environmental for world sounds). The murmur is an organic world sound — warm, human, lived-in. No lattice processing on this one. Deliver to
audio/directory assfx_npc_murmur.ogg(or similar descriptive name matching the directory-scan pattern the client expects). Signal to client team when asset is committed so they can unblock #533.
Dependency Chain
#532 (murmur asset) → unblocks client #533 (murmur wiring)
Standalone. Can start immediately.
PR Workflow
When ready to submit, create a PR with tea CLI. All flags are required to avoid TTY prompts (see CLAUDE.md "Gitea access" section):
tea pr create --repo jpmschweitzer/settled-reach --login schweitz --title "feat(audio): NPC conversation murmur asset" --description "body" --base main --head audio