Standardized YAML frontmatter on all 115 sprint briefing files across sprints 1-26 with title, description, type, status, sprint number, and team fields. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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title, description, type, status, sprint, team
| title | description | type | status | sprint | team |
|---|---|---|---|---|---|
| Sprint 10 — Audio Briefing | Audio asset set — 8 minimum viable files via Stable Audio Open | sprint | archived | 10 | audio |
Sprint 10: Prove — Audio Tasks
Goal: Expand the Gauntlet test suite with new rooms and cross-room scenarios, wire the audio architecture end-to-end, and complete client UX polish from Sprint 9 carry-overs — proving the full system holds together.
Branch: audio
Agents: Inigo (sound design)
New Tickets
| # | Title | Blocked by |
|---|---|---|
| #327 | Audio asset set — 8 minimum viable files via Stable Audio Open | — |
Use db/connectors/ticket show <id> for full details.
Key Decisions
decisions/scope.md— D-038 (audio in v0.1 — 8 files spec, hybrid generation approach)decisions/perception.md— D-067 (recognition chime fires at onset of cognitive delay), D-069 (audio dip profiles), D-071 (ListeningFocus boost), D-072 (universal event-driven conversation murmur)decisions/architecture.md— D-068 (5-bus audio architecture), D-073 (zone crossfade)decisions/content.md— D-074 (audio aesthetic identity — insert-tech vs organic)
Notes
#327 — Audio asset set — 8 minimum viable files
- Existing:
AudioManagerautoload atclient/scripts/autoloads/audio_manager.gdis fully implemented (D-068). The directory-scan registry pattern is in place — drop OGG files intores://audio/and they register automatically. Sprint 9 delivered 6 interaction SFX and 2 revised monologue chimes (#440, #453). - What this ticket adds: The 8 ambient and world-SFX assets specified in D-038. These are distinct from the Sprint 9 interaction sounds — they cover the continuous soundscape and footstep system.
The 8 files (D-038):
| Key | File | Duration | Bus | Method |
|---|---|---|---|---|
amb_station_base |
amb_station_base.ogg |
60-90s | Ambient | SAO — station hum + span gate vibration |
amb_workplace_layer |
amb_workplace_layer.ogg |
45-60s | Ambient | SAO — cargo machinery |
amb_bar_layer |
amb_bar_layer.ogg |
45-60s | Ambient | SAO — conversation murmur baked in |
amb_corridor_layer |
amb_corridor_layer.ogg |
45-60s | Ambient | SAO — ventilation/subtle hum |
sfx_footstep_metal_walk |
sfx_footstep_metal_walk.ogg |
0.2-0.3s | WorldSFX | SAO or manual — one footstep, walk cadence |
sfx_footstep_metal_run |
sfx_footstep_metal_run.ogg |
0.2-0.3s | WorldSFX | SAO or manual — one footstep, run cadence |
sfx_monologue_chime |
sfx_monologue_chime.ogg |
0.5-1.0s | UISounds | Manual synthesis — crystalline, neural-lattice feel |
sfx_monologue_chime_urgent |
sfx_monologue_chime_urgent.ogg |
0.5-1.0s | UISounds | Manual synthesis — sharper, contradiction/anomaly variant |
D-074 aesthetic split — critical:
- Ambient layers and footsteps = organic: warm, breathy, environmental reverb, natural decay. Use SAO for these.
- Monologue chimes = insert-tech: synthetic, precise, clinical, no reverb. Manually synthesize — SAO will produce too organic a character for chimes.
- The Sprint 9 chimes (#453) are acknowledged placeholders. Sprint 10 chimes are the production-quality replacements.
D-038 amendment (hybrid approach):
- SAO ceiling is ~47s. Accept 45s loops with crossfade for ambient layers (the
play_loopmethod in AudioManager handles this). - Sounds <200ms with precise/digital character: manual synthesis only.
Zone crossfade integration:
AudioManager.set_zone()is currently a stub (D-073). This sprint's audio assets enable testing the stub's behavior. Inigo should verify thatamb_station_base,amb_workplace_layer,amb_bar_layer, andamb_corridor_layerall loop cleanly with no audible seam — AudioManager's_enable_loopwill setloop = trueon OGG streams automatically.- Full zone crossfade logic (the tween between ambient layers on zone change) is NOT in scope for this sprint — it remains a stub. The assets just need to be present and looping.
Delivery:
- Commit all 8 OGG files to
audiobranch underclient/audio/(which maps tores://audio/in Godot). - AudioManager registers them at startup via directory scan. No code changes to client branch.
- Effort: 3-4d (generation + iteration + mastering).
Dependency Chain
#327 (8 audio assets) — standalone; AudioManager stub (D-068) already in client branch
PR Workflow
When ready to submit, create a PR with tea CLI. All flags are required to avoid TTY prompts (see CLAUDE.md "Gitea access" section):
tea pr create --repo jpmschweitzer/settled-reach --login schweitz --title "feat(audio): sprint 10 prove — ambient + world sfx assets" --description "body" --base main --head audio