Add Michroma-Regular.ttf (OFL license) as the game font. Create FontVariation with +1px tracking and a global Theme resource with cyan-white (#E0F7FA) implant text color. Wire theme into project.godot so all Label/RichTextLabel/Button/LineEdit nodes inherit automatically. Add IMPLANT_TEXT_COLOR/DIM/PULSE constants to constants.gd. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
9 lines
230 B
Plaintext
9 lines
230 B
Plaintext
[gd_resource type="FontVariation" load_steps=2 format=3]
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[ext_resource type="FontFile" path="res://assets/fonts/Michroma-Regular.ttf" id="1_base"]
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[resource]
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base_font = ExtResource("1_base")
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spacing_glyph = 1
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spacing_space = 1
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