Adds 198 body segment GLBs (11 body types × 18 segments each) to client/assets/characters/bodies/: DIRECT BODY TYPES (6): average_m, average_f, muscular_m, muscular_f, teen_m, teen_f — segmented from Quaternius FullBody GLTF exports FORK BODY TYPES (5, auto-scaled from source mesh): thin_m, thin_f — scale (0.82, 1.0, 0.88), narrower/ectomorph heavy_m, heavy_f — scale (1.20, 1.08, 1.0), wider/endomorph child — scale (0.75, 0.72, 0.75), forked from teen_m Each body type contains 18 segments: seg_head, seg_neck, seg_torso, seg_torso_upper, seg_arm_upper_l/r, seg_arm_lower_l/r, seg_hand_l/r, seg_leg_upper_l/r, seg_leg_lower_l/r, seg_foot_l/r, seg_eyes, seg_eyebrows Fork directories include README.md flagging auto-generated status and scale values. Fork proportions may need artist refinement. Segmentation uses BMesh vertex-weight selection + 1-ring boundary overlap for seam-free deformation. D-159 (11 body types), D-160 (18 segments), D-164 (Quaternius source assets). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
524 B
524 B
Fork body type — auto-generated from mesh scaling
This directory contains thin_m body segments, generated by applying a proportional mesh scale to the source body (Regular_Male_FullBody.gltf):
Scale: (0.82, 1.00, 0.88)
These segments are APPROXIMATE. They produce a visually distinct silhouette but are not artist-authored from scratch. Review the proportions and refine the base mesh manually if the auto-scale result is not satisfactory.
Status: auto-generated, needs artist review Sprint 28 — visual team