Vendor gdUnit4 for Godot 4 client testing (D-030). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
22 lines
321 B
GDScript
22 lines
321 B
GDScript
extends Object
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const Type = preload("types.gd")
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var type := -1 :
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get:
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return type
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set(value):
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type = value
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_set_type_name(value)
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var type_name :String
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func _set_type(t:int) -> void:
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type = t
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func _set_type_name(type_ :int) -> void:
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type_name = Type.to_str(type_)
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print("type was set to %s" % type_name)
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