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jpmschweitzer/settled-reach
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1126df4198856715fac6c1dddbdd21c01fd19123
settled-reach/client/scripts/autoloads
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jpmschweitzerandClaude Opus 4.6 c41bec0d15 chore(client): track Godot .uid resource identifier files
These are auto-generated by Godot 4 to provide stable resource
references across renames. Tracking them prevents UID divergence.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-14 09:49:41 +01:00
..
.gitkeep
feat(client): initialize Godot 4 project boilerplate (epic #277)
2026-02-11 16:52:27 +01:00
game_state.gd
feat(simulation): complete interaction and monologue pipelines (#413, #414, #415)
2026-02-13 19:23:47 +01:00
game_state.gd.uid
feat(client): initialize Godot 4 project boilerplate (epic #277)
2026-02-11 16:52:27 +01:00
input_mapper.gd
fix(client): address PR #5 review — race condition, buffer corruption, input error
2026-02-11 21:14:52 +01:00
input_mapper.gd.uid
feat(client): initialize Godot 4 project boilerplate (epic #277)
2026-02-11 16:52:27 +01:00
sim_bridge.gd
feat(simulation): complete interaction and monologue pipelines (#413, #414, #415)
2026-02-13 19:23:47 +01:00
sim_bridge.gd.uid
feat(client): initialize Godot 4 project boilerplate (epic #277)
2026-02-11 16:52:27 +01:00
ui_strings.gd
fix(ui): adapt client to new ui-strings.yaml structure
2026-02-13 18:07:15 +01:00
ui_strings.gd.uid
chore(client): track Godot .uid resource identifier files
2026-02-14 09:49:41 +01:00
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