Standardized YAML frontmatter on all 26 docs/discussions/ files with title, description, type, status, round number, and created date. All marked as archived. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
1.4 KiB
title, description, type, status, round, created
| title | description | type | status | round | created |
|---|---|---|---|---|---|
| Round 5: Is the Team Still Right? | Team composition confirmed for custom game; Gestalt and Nigel rebranded; decided D-003, D-004 | discussion | archived | 5 | 2026-02-09 |
Round 5: "Is the team still right for this?"
Team Leader (Jeroen): Confirms the vision. 30 years software dev / systems & cloud architect, with Claude Code 20x. Lots of planning, engine choosing, and feature defining needed before we're anywhere near building. Stellaris fans - are you onboard or should we swap you out?
GESTALT (formerly Stellaris Mechanics Fan)
I was always a mechanics fan, not a Stellaris loyalist. Everything I care about - ethics systems, pop dynamics, meaningful strategic choices - I want done better. I'm staying. Rebrand me: Systems Designer. I ask "is this fun?" and "does this create interesting decisions?" regardless of engine.
NIGEL (formerly Stellaris Sandbox Fan)
Same. Replayability and emergent stories matter MORE in a custom game because we're not leaning on Paradox's sandbox as a crutch. I'm your Sandbox & Replayability advocate.
SCRIBE (Documenter)
Team confirmed. No departures. Gestalt and Nigel rebranded with updated roles. See TEAM.md and DECISIONS.md for confirmed decisions D-001 through D-004, plus 8 open questions queued.
Awaiting Team Leader direction on next topic: engine selection, core mechanics, scope, or other.