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settled-reach/.gitignore
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jpmschweitzerandClaude Fable 5 799156b140 feat(client): Atlas screenshot capture matrix + set_view API (T-1120)
AtlasViewer gains public set_view(zoom, offset)/get_view_offset (clamped, review-flagged API gap) + gdUnit suite. visual_capture.gd gains an atlas_matrix scenario (one boot, tests/atlas_shots.json-driven: 7 verified bodies x zoom x overlay sets, signal-gated waits on atlas_layers_received/city_names_received with timeout fallback). 12 individually-addressable golden scenarios registered in tests/visual.json. Root-level settings.db* gitignored (capture-spawned servers write their settings store to cwd). Fixes found live: GDScript lambdas capture value-type locals BY VALUE (wait-flag moved to Array carrier); RegionalScreen.enter() no-ops when the screen id is unchanged (direct enter() per body after the first).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 20:29:14 +02:00

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# Secrets
.env
# Local-only settings DB and WAL/SHM sidecars of tracked DBs
# (root-level entries: servers spawned with cwd=repo root — e.g. the T-1120
# atlas capture harness — open settings.db relative to their cwd)
settings.db
settings.db-shm
settings.db-wal
server/settings.db
server/settings.db-shm
server/settings.db-wal
server/data/systems.db-shm
server/data/systems.db-wal
# Build and cache
.cache/
.tmp/
server/target/
server/sr-voice/target/
server/models/
tooling/content-converter/target/
tooling/econ-sim/target/
tooling/line-previewer/target/
tooling/test-client/target/
# Godot client
client/.godot/
client/export/
client/reports/
client/**/*.import
client/**/*.uid
# Renderer (separate Godot project for sprite pipeline)
renderer/.godot/
renderer/**/*.import
renderer/**/*.uid
renderer/output/*.png
# Spikes (Godot cache + import artifacts)
spikes/**/.godot/
spikes/**/*.import
spikes/**/*.uid
spikes/**/*.npy
spikes/**/*.npz
# Spike binary artifacts are local-only (D-241): models, textures, renders are
# reproducible from purchased packs (docs/assets/downloads/) + spike scripts.
# Verdict/review markdown and spike code stay tracked. Production assets live
# in client/assets/ after promotion, never in spikes/.
spikes/**/*.glb
spikes/**/*.gltf
spikes/**/*.bin
spikes/**/*.png
spikes/**/*.jpg
spikes/**/*.jpeg
spikes/**/*.webp
spikes/**/*.fbx
spikes/**/*.blend
spikes/**/*.exr
spikes/**/*.hdr
spikes/**/*.zip
# Extracted vendor payload (reproducible from docs/assets/downloads/ archives
# via the spike's own extraction script) — includes Unity .asset/.sk metadata.
spikes/**/raw/
# Planet generator intermediates
*.tmp.npz
# Generated terrain grids (large, regenerated from pipeline)
wiki/**/bodies/**/terrain.npz
# Asset downloads (vendor archives, not game content)
docs/assets/downloads/
# Reference repos for investigation
vendor/
# Frame0 ID mapping files (ephemeral, per-machine)
*.idmap.json
# Python
__pycache__/
*.pyc
*.pyo
# OS
.DS_Store
Thumbs.db
# IDE
.idea/
.vscode/
.obsidian/
*.swp
*.swo
# Generated economics pipeline artifacts (re-created by make economy-db)
wiki/economics/corporations/generated_brands.toml
wiki/economics/corporations/generated_corporations.toml
# Git worktrees (per-machine, created under the repo root)
.worktrees/
# Claude Code internals (plans, session transcripts)
# Note: .claude/agents/, .claude/skills/, and .claude/settings.json ARE tracked
.claude/plans/
.claude/projects/
.claude/agent-memory/
.claude/scheduled_tasks.lock
.claude/scheduled_tasks.json
.tmp/
# Local agent tooling caches (per-machine, not shared)
.clide/
# pql: ignore the rebuildable local databases (index + planning DB + WAL/SHM
# sidecars), but TRACK .pql/config.yaml and .pql/changelog/ — the changelog is
# pql's durable, git-versioned planning state (LWW, idempotent replay).
.pql/*.db
.pql/*.db-*
# Client runtime artifacts (settings store written by e2e test runs)
client/settings.db
client/settings.db-shm
client/settings.db-wal
.claude/settings.local.json