Extract visibility geometry into a separate system behind a PerceptionQuery trait, enabling D-017 perception mode swapping. Two-stage pipeline: compute_visibility_geometry writes to VisibilityGeometry resource, compute_observer_snapshot reads it. Remove KnowledgeGraph from compute_nearby_interactions (simulation phase boundary violation). Verb availability stays in simulation; POI-based priority adjustment moves to observer via apply_poi_verb_priority helper. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
33 lines
1.1 KiB
Rust
33 lines
1.1 KiB
Rust
// Perception module - Information boundary system
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// Implements D-010 principle 2: every piece of state is tagged with who knows it
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// Generates ObserverSnapshot for client rendering
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use bevy_app::prelude::*;
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use bevy_ecs::schedule::IntoScheduleConfigs;
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pub mod interpretation;
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pub mod observation;
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pub mod observer;
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pub mod query;
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pub mod shadowcast;
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pub mod vision_cone;
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/// Perception system plugin
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/// Manages information boundaries and observer snapshots
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pub struct PerceptionPlugin;
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impl Plugin for PerceptionPlugin {
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fn build(&self, app: &mut App) {
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app.init_resource::<interpretation::ObservationEventQueue>()
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.init_resource::<query::VisibilityGeometry>()
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.init_resource::<query::ActivePerceptionMode>()
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.add_systems(
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Update,
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interpretation::generate_observation_events
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.after(observation::emit_observation_events)
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.before(crate::knowledge::events::process_knowledge_events),
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);
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tracing::debug!("PerceptionPlugin initialized");
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}
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}
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