Files
settled-reach/tests/visual.json
T
jpmschweitzerandClaude Opus 4.6 ac763fef97 feat(engine): live server visual tests and gauntlet snapshot replay
Add live server lifecycle to tests/run-visual (start/stop server per
scenario, parse LISTENING:{port}). Add MessagePack snapshot replay to
visual_capture.gd via Protocol.decode_snapshot() — exercises the full
client pipeline from wire bytes to rendered fog. Three replay scenarios
(hub_spawn, fog_theater, hub_after_movement) plus one live scenario
(fog_live_hub). Add gen_gauntlet_fixtures.rs to produce .msgpack fixtures
from the Gauntlet test world. Add max_diff_pct threshold to visual-diff.
Makefile: add fixtures-gauntlet target, fix build-client double-import,
preserve .godot cache in clean.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 08:41:09 +01:00

107 lines
3.2 KiB
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{
"resolution": [960, 540],
"settle_frames": 30,
"tolerance": 5,
"max_diff_pct": 0.5,
"golden_dir": "client/tests/golden/visual",
"scenarios": {
"fog_3state": {
"ticks": 5,
"description": "All 3 fog states — clear/explored/unexplored"
},
"fog_diagonal": {
"ticks": 10,
"description": "Diagonal LOS boundary (staircase regression target)"
},
"fog_boundary": {
"ticks": 8,
"description": "Explored/unexplored transition centered in frame"
},
"fog_zone_tint": {
"ticks": 5,
"description": "Bar zone warm amber tint in explored fog (D-046)"
},
"fog_debug": {
"ticks": 5,
"description": "Raw exploration overlay (green/blue/red)"
},
"npc_in_fog": {
"ticks": 5,
"description": "NPC sprite visible above fog overlay (D-033)"
},
"hud_default": {
"ticks": 1,
"description": "Full HUD: time, Careful stance (green), minimap, monologue"
},
"dialogue_open": {
"ticks": 3,
"description": "Dialogue box + interaction prompt + key bar positioning"
},
"dialogue_with_monologue": {
"ticks": 4,
"description": "Confrontation beat: dialogue + monologue simultaneously"
},
"minimap_stance": {
"ticks": 2,
"description": "Minimap + Sprint stance indicator overlap (top-right)"
},
"cursor_menu": {
"ticks": 3,
"description": "Cursor rendering over dialogue option"
},
"fog_live_replay": {
"ticks": 1,
"description": "Replay real server hub snapshot — full pipeline fog test",
"replay_snapshot": "tests/fixtures/gauntlet/hub_spawn.msgpack"
},
"fog_theater_replay": {
"ticks": 1,
"description": "Replay Fog Theater — large room with NPCs at varying distances",
"replay_snapshot": "tests/fixtures/gauntlet/fog_theater.msgpack"
},
"fog_boundary_replay": {
"ticks": 1,
"description": "Replay hub after movement — explored/visible tile boundary",
"replay_snapshot": "tests/fixtures/gauntlet/hub_after_movement.msgpack"
},
"fog_live_hub": {
"ticks": 10,
"live": true,
"description": "Live server: Hub spawn fog — real pipeline regression test"
}
},
"flows": {
"flow_dialogue": {
"interval": 3,
"steps": [
{ "action": "MoveSouth", "label": "approaching NPC" },
{ "action": "Interact", "label": "dialogue opens" },
{ "action": "wait", "label": "reading options" },
{ "action": "select_option_1", "label": "option selected" },
{ "action": "wait", "label": "NPC response" },
{ "action": "MoveNorth", "label": "walking away" }
]
},
"flow_explore": {
"interval": 3,
"steps": [
{ "action": "MoveNorth", "label": "moving north" },
{ "action": "MoveNorth", "label": "fog revealing" },
{ "action": "MoveNorth", "label": "near wall" },
{ "action": "MoveSouth", "label": "fog hiding" }
]
}
},
"crops": {
"top-right": [760, 0, 200, 200],
"top-left": [0, 0, 250, 150],
"bottom": [0, 340, 960, 200],
"full": [0, 0, 960, 540]
},
"thumbnail": {
"width": 240,
"height": 135,
"columns": 4
}
}